Hello! Here's another demo update, this time focusing again on some general bug fixes, adjustments and balancing tweaks. Here is what has changed:
- Using a "Vitality" elixir when at full health will keep your health at max now
- The vendor will now always sell a box item
- Adjusted the damage calculation of the "Whirlwind" spell some more
- Changed the text of the "Quit" menu entry to "Save & Exit", so that it indicates that the game is saved before exiting
- The first boss now commits to its special attacks, making it more clear where you can stand without taking damage
- Trying to level up an already leveled up monster now prints an info message stating that it can't level up any more
- Fixed an issue where Hounds would not always target you with their special attack when you're invisible
- Fixed an issue where poison could trigger the "Bloated" trait
- Fixed an issue where poison could be dodged
- Fixed an issue where the "Poison" serum would print the "You're poisoned" message twice
- Fixed an issue where the "Change" hex could change enemies to same enemy type they already were
- Fixed an issue where a spellbook would not be used up when learning the max rank of a spell
- Fixed an issue where warping an enemy would not stop their special attacks
Thanks for playing!