HUMANKIND
HUMANKIND 1.2.116
Version Date
Aug. 28, 2021
Patch Notes
[1.2.116] Version Notes
CHANGES AND ADDITIONS- Broadened generation conditions of Oil and Uranium deposits to reduce the risk of not enough deposits of either spawning.
- Technology endgame condition is triggered by having every endgame Technology (instead of having every in the game Technology).
- The number of Cities contributing to a Shared Project is now displayed on its pin.
- Increased the legibility of walls used by Fortifications level 0 in Battle view.
- Improved the legibility of the Outpost panel.
- Changed the bonus provided by some Cultural Wonders.
- Improved the way AI Units hold City walls and handle sieges.
- Improved the way AI handles Shared Projects.
- Improved the way AI handles Armies upgrading.
- Improved the way AI handles military objectives.
- Improved AI performances (faster computing).
IMPORTANT FIXES- Fixed an issue where the players will remain stuck on the "New tenet unlocked" mandatory notification if the other players have already selected all available Tenets for that tier.
- Fixed an issue where the end turn could hang when an AI Empire tries to build a Wonderous Extractor on a Tile which is not connected to the Main Plaza.
- Fixed an issue where the end turn cannot be ended due to a trespassing Stealth Unit.
- Fixed an issue where the end turn cannot be ended due to a Cultural Wonder being finished while being ransacked.
- Fixed an issue where the end turn cannot be ended due to an Idle Army notification.
- Fixed an issue where the a battle cannot be ended due to a deployed Unit that has returned to Reserve.
- Fixed an issue where, in some cases, a Battle cannot be ended due to Unit movements.
- Fixed an issue where a stuck situation can be encountered in the Diplomacy screen when trying to end a war (due to a conflict between "Heresy" grievance and "Secularism" civic).
- Fixed an issue where a stuck situation can be encountered during a Battle with an AI opponent after ending deployment.
OTHER FIXESECONOMY
- Fixed an issue where Patronage meter isn't correctly updated when clicking on multiples Minor Cities.
- Fixed an issue where AI's Affinity Action is still active after capturing a City.
- Fixed an issue where Merchant's Ability Action "Power Investor" can be used multiple times by reloading the save.
- Fixed an issue where queuing and building 2+ Districts in the same turn cost less in Industry.
- Fixed an issue where Edo Japanese Emblematic District does not display bonus for being next to a Mountain until it is built.
- Fixed an issue where Edo Japanese Legacy Trait does not appear to be applying correctly.
- Fixed an issue where a Curiosity is giving too much Science and Influence.
- Fixed an issue where an incorrect Status is obtained after the follow-up event "Poison Apples? II".
- Fixed an issue where the placement mode for the "Resource Exploitation" District is not canceled by ending the turn.
- Fixed an issue where the player can construct Harbors on Glacier Tiles.
DIPLOMACY
- Fixed an issue where breaking an Alliance cancels every Grievance.
- Fixed an issue where Counter-propose costs do not scale with Empire economies.
AI
- Fixed an issue where, in some cases, AI Empires keep offering a Border treaty when the player made a Counter Proposal.
- Fixed an issue where Expansionist AI Empires keep triggering Trespassing on the Player's Territory.
- Fixed an issue where AI Empires keep making demands on Trespassing grievances.
- Fixed an issue where an AI related error is encountered after advancing to the Medieval Era.
- Fixed an issue where, in a few cases, AI Empires are unable to cancel task when they don't have enough Money to execute it.
- Fixed an issue where, in a few cases, AI Empires don't correctly evaluate distances with reachable Armies.
- Fixed an issue where, in a few cases, AI Empires are not able to correctly interpret some Technology-related gains.
- Fixed an issue where, in a few cases, AI Empires don't consider all City gains whent they have a lot of Cities.
- Fixed an issue where, in a few cases, AI Empires don't correctly interpret gains for other Cities but the Capital.
- Fixed an issue where, in a few cases, AI Empires don't check for Emblematic Districts in the Construction Queue.
- Fixed an issue where, in a few cases, Nomadic AI Armies are assigned to regular Claim missions.
MILITARY
- Fixed an issue where Army 3D model can disappear while a camera sequence is played.
- Fixed an issue where Army 3D model can disappear for all players, after they continue a game that finished by winning the "Space Race".
- Fixed an issue where errors occur when moving Units with Multi-Move specialty during Battles.
- Fixed an issue where an Independent People could ransack a Ruin.
- Fixed an issue where the "Dug In" status is displayed again despite being removed by shatter/bombard Units.
- Fixed an issue where Independent People don't lose Levies over time during Sieges.
- Fixed an issue where Construction Queue get locked for one turn if a Battle is started nearby but one Army retreats.
- Fixed an issue where the player does not lose their air or missile Units when overwriting their District.
- Fixed an issue where false information is displayed in the siege panel during the Industrial and Modern Eras.
- Fixed an issue where the Naginata Samurai Emblematic Unit models are grouped very close, leading to clipping during animations.
- Fixed an issue where the instant battle resolution mechanic is not explained through the tutorials.
- Fixed an issue where the Iron Reserves affinity action cannot be used following an error received when inspecting the ability.
UI
- Fixed an issue where an error can appear during a Battle after trying to make a reinforcement spawn on a Tile that has already made one spawn this round and is still occupying the Tile.
- Fixed an issue where an error can be encountered when collecting a Curiosity.
- Fixed an issue where the Empire name is not displayed on fresh sessions in the Diplomacy screen, Battle panels or notifications.
- Fixed an issue where the ability to convert to another Empire's Religion is not available to the player through the interface.
- Fixed an issue where the "Add extractor to queue" button disappears once a City or Outpost is selected and deselected.
- Fixed an issue where the "Power Investor" effect preview panel can be obscured by the resource pin.
- Fixed an issue where players are not informed regarding the name and traits of the naval transport Units used by opponents.
- Fixed an issue where the camera focuses on incorrect Cultural Wonder for the End Game sequences.
- Fixed an issue where the "Cancel Civic choice" text is scaled down instead of being split, making it difficult to read.
- Fixed an issue where the Final Era notification displays a small cut-off at the bottom of the card.
- Fixed an issue where the Hint 'Preparing for Battle' has a wrong position on the screen.
- Fixed an issue where the notification indicator for "New wonders available" is not displayed for the "Show unclaimed Wonders" button.
- Fixed an issue where the detection area for the Diplomacy mode trade link toggle is larger than the toggle are.
- Fixed an issue where the Surrender Terms scroll bar does not work.
- Fixed an issue where the scroll wheel doesn't work in the Map list in the Map Editor menu.
- Fixed an issue where Construction queue help layer scroll can only be navigated via mouse scroll.
- Fixed an issue where Construction queue help layer scroll bar is barely visible and exits the tooltip.
- Fixed an issue where the saved maps list cannot be scrolled with the mouse scroll when hovering over the saved maps in the list.
- Fixed an issue where the close help layer button displays the open help layer button tooltip.
- Fixed an issue where the help layer cannot be closed with the right-click mouse action.
- Fixed an issue where the "Disband Units" tutorial is overlapped by the game's UI elements.
- Fixed an issue where the "Deployment" tutorial is displayed for all Battles if deployment is performed by Automatic Battle.
- Fixed an issue where the "Battle Rounds" tutorial highlight area is misaligned the first time it is shown.
- Fixed an issue where the War Resolution's scroll bar does not work.
- Fixed an issue where scrolling for existing Religions only partially works.
- Fixed an issue where the player is not able to scroll through the Video Tutorials list with the mouse scroll wheel while hovering over tutorials.
- Fixed an issue where initial notifications of a new global Pollution state doesn't pop up as important.
- Fixed an issue where the notification received when the atmosphere has a specific global Pollution status applied to it doesn't pop up as important.
- Fixed an issue where the "All good things must end…" important notification does not remind the player of the Pollution threshold.
- Fixed an issue where "Select next outpost" option when giving Independent People an Outpost does not work properly.
- Fixed an issue where dead Population from starvation are not updated in UI or City resource production.
- Fixed an issue where Territory border lines when an Outpost is next to a different Empire's City do not render as dashed lines.
- Fixed an issue where the player is not clearly informed that the Unit upgrade feature is restricted by location.
- Fixed an issue where false information is displayed in the placed placed Marker button description tooltip.
- Fixed an issue where the marker buttons are flickering on the Empire screen when ending the turn.
- Fixed an issue where false information is displayed in the "Revolution ends" notification.
- Fixed an issue where false information present in the placement mode estimated turns duration when placing Districts or Outposts on Ruins.
- Fixed an issue where the notification for the unavailability of the vsync option is incorrectly displayed.
- Fixed an issue where too many unlocked Deeds are not correctly displayed and exits the End Game screen.
- Fixed an issue where the "Christ the Redeemer" Cultural Wonder's City panel tooltip is too large.
- Fixed an issue where misleading information is displayed for the button and tooltip of the Hex and FIMS Grid in the Setting panel.
- Fixed an issue where debug text is displayed in Treaties tab for Vassalage Related Treaties when the player and another Empire are both Vassals from another Empire.
- Fixed an issue where debug text is displayed when checking the Inspirational personality trait without having the additional content to unlock it.
- Fixed an issue where debug text is displayed in the event "A Thousand Years Hence".
- Fixed an issue where debug text is present in the "Land Unit Spawn Points" tutorial.
- Fixed an issue where debug text is displayed in the description of the Low Pollution notification.
- Fixed an issue where debug text is displayed in the Community screen for the tooltip description of empty strength slots.
- Fixed an issue where debug text is displayed in the "A thousand years hence" Event for the "Ignore" choice.
- Fixed an issue where text error is present in the "Mutinous!" tutorial.
- Fixed an issue where text error is present in the "Your First City" tutorial.
- Fixed several typos.
MULTIPLAYER
- Fixed an issue where an error occured for the host while having the Religion panel open and Trade Road pins displayed during a multiplayer game-play.
PERSONA
- Fixed an issue where player made AI Personas save only after exiting and re-entering the game.
- Fixed an issue where avatar changes are saved without user consent when exiting the Avatar Customization screen (during the First Timer User Experience).
MODDING
- Fixed an issue where, in the Map Editor, Territory pass says that one or more Territories are too small or too big but the player can't identify them.
- Fixed an issue where, in the Map Editor, a series of exception errors are generated when placing Lake Tiles.
- Fixed an issue where, in some cases, the Map Editor can only create tiny size maps.
- Fixed an issue where, in the Map Editor, the player is unable to remove terrain features and spawn points.
- Fixed an issue where mods cannot be uploaded to the correction (retail) environment.
- Fixed an issue where mods cannot be downloaded from the correction (retail) environment.
- Fixed an issue where mods with "." in mod names are not correctly taken into account.
- Fixed an issue where the connection with a Steam account is failing during the first attempt.
- Fixed an issue where an "invalid user profile" error message appears when connecting to mod.io via email.
MISC.
- Fixed an issue where a serie of exception errors are generated when selecting the Merchant's "Power Investor" Ability Action after a fresh install.
- Fixed an issue where a wrong narrator voice line can play when an enemy starts ransacking a player's building.
- Fixed an issue where loading a save file for the FTUX session causes the Neolithic cinematic to be played back regardless of the Era.
- Fixed an issue where the "Rewilder" trophy is not unlocked when completing the requirements.
- Fixed an issue where the "Falling Out" achievement is not unlocked when completing the requirements.
- Fixed an issue where the "Life of Luxury" achievement is not unlocked when completing the requirements.
- Fixed an issue where the "How the Mighty Have Fallen" achievement is not unlocked when completing the requirements.