HUMANKIND

HUMANKIND 1.24.4218

Version
1.24.4218
Version Date
Sept. 11, 2023
Links

Patch Notes

[1.24.4218] "Anne Bonny Update" Version Notes

ADDITION: Cultures of Oceania Content Pack
  • 6 New Cultures
  • 6 New Wonders
  • 15 New Narrative Events (including 1 cross-empire events)
  • 7 New Independant People
  • New In-Game Themed Music Tracks conposed by Arnaud Roy

ADDITION: Anne Bonny Update
  • 1 Bonus New Culture: Caribbean Pirates
  • 3 New Naval Units

MAJOR CHANGES
  • Naval Units Ranged Retaliation! Faster movement, longer ranges, greater firepower!
  • Larger Battlefields! You have more room to deploy you Units and can take advantage of the new-found mobility.
  • Internal Trade! Deepen your ecomonic relationships with other Empires, but beware of any poaching…
  • Strategic Resources requirement system! A single copy of each required resources is now enough to unlock construction, but at what cost?

CHANGES AND ADDITION FROM COMMUNITY IDEAS
  • Steam Workshop and mods setup flow improvements.
  • Modding Tool quality of life improvements, especially around versions checking.
  • Map Editor quality of life improvements, especially around Resources and Natural Wonder placement.
  • Added an option for players to rename their avatar.
  • Adapted the HUD and changed the science button to make it round (again).

BALANCING AND OTHER CHANGES
  • Nerfed the aggressiveness of the AI in Metropolis & easier levels of difficulty.
  • Improved feedbacks for players on how to assimilate Independent Peoples in decline regardless of patronage level.
  • Units: balanced the number of accesses required to built & number of accesses required to update.
  • Infrastructures: balanced the number of resources required to built, new resources bonus granted & FIMS bonus per strategic or luxury.
  • Electricity Technology: Bonus on coal accesses.
  • Power Line Technology: Bonus on aluminium accesses.
  • Nuclear Fission Technology: Bonus on uranium accesses.
  • Balanced various Upkeep costs.
  • Increased Naval Transport Units combat strength for all Eras.
  • Increased Naval Units combat strength on Pentekonter and Quadriem.
  • Reduced Naval Units combat strength on Cog, Carrack, Geobulseon, Galleass and Man O'War.
  • Cruise Missiles, Nuclear Warheads and Thermonuclear Warheads combat strength all went down from 7 points.

FIXES
  • Fixed a multiplayer desynch when specific game language was selected.
  • Fixed an issue where game was stuck on pending turn after signing the Intellignece Coalition with an AI.
  • Fixed an issue where Bombarding the main plaza during a Siege could cause a crash.
  • Fixed an issue where launching a Nuclear Missile after using two of them the previous turn could lead to a softlock.
  • Fixed an issue where disabling auto saves in a multiplayer game continued to generate auto saves.
  • Fixed a game softlock when the host loses internet connection, while in loading screen.
  • Fixed an issue where Land Units were keeping their abilities when embarked.
  • Fixed an issue where The Santa Maria del Fiore Cultural Wonder would not benefit from religious bonuses as stated.
  • Fixed an issue where Independent Peoples did not build Infrastructures in their Cities.
  • Fixed an issue where Nuclear Missile launch was not canceled when the player was occupying the targeted enemy City.
  • Fixed an issue where Independent People's territory remained under influence after they de-spawn.
  • Fixed various minor UI and localization issues.