HUMANKIND

HUMANKIND 1.29.4742

Version
1.29.4742
Version Date
Nov. 27, 2025
Links

Patch Notes

"Freyja" Religion Balancing Hotfix - Version 1.29.4742

Gameplay Additions
  • [p]Added "exclusive Tenets" option in the new game screen[/p]
[p][/p]
UI and Localization
  • [p]Improved tooltip distinction of State-Religion Effects versus Territory Effects[/p]
  • [p]Rephrased Raise Monuments, Sustain the Faithful, and Donate Generously effects to clarify the different between Religious Leader and Follower effects[/p]
  • [p]Slightly adjusted dimensions of the tenet screen for better readability[/p]
[p][/p]
Balancing
  • [p]New Faith Bonus parameter, which boosts your State Religion's influence in a Territory, but not beyond[/p]
  • [p]Civics Balancing[/p]
    • [p]Open-Minded (Religious Tolerance) applies a -10 Faith Defense reduction[/p]
    • [p]Religious Hostility (Religious Tolerance) Faith Defense bonus reduce to 20% (from 30% before)[/p]
    • [p]Inquisition (Unbelievers) grants Faith on Main Plaza based on population sacrificed and Faith Defense on Territories not following the State Religion[/p]
    • [p]Banish Unbelievers (Unbelievers) yields more Money but gives less Faith Defense than before[/p]
    • [p]District Rebalancing:[/p]
      • [p]Religious Districts[/p]
        • [p]Reduced Flat Faith yields of most religious Emblematic districts and religious Cultural Wonders[/p]
        • [p]Added a small Faith Bonus to most religious Emblematic Districts[/p]
        • [p]Added +25% Faith Bonus to Holy Sites[/p]
        • [p]Cultural Wonders that are Holy Sites grant less flat Faith than Obelisk of the gods/Stone Circle (+7 instead of +10)[/p]
        • [p]Reduced Faith bonus for Tradition Ideology Axis to +1/+2 (was +2/+4 before)[/p]
        • [p]The following districts now apply a Faith Defense penalty as they rely on exchanges with others[/p]
          • [p]Embassies[/p]
          • [p]Harbors[/p]
          • [p]Haven – Phoenicia[/p]
          • [p]Amphiteatron – Greece[/p]
          • [p]Cothon – Carthaginian[/p]
          • [p]Bandari – Swahili[/p]
          • [p]Luxuries Market – Ghanaians[/p]
          • [p]V.O.C Warehouse – Dutch[/p]
          • [p]Caravanserai – Persian[/p]
          • [p]College – Scots[/p]
          • [p]Exhibition Hall – French[/p]
          • [p]Floating Market – Siamese[/p]
          • [p]Tenets Rebalancing[/p]
            • [p]Religion effects on territories are no longer uniform. Generally, Food Tenets yield more and Science and Influence Tenets less. All territory effects scale with Tenet Tier.[/p]
            • [p]FIMSI related State-religion effects are no longer uniform. Generally, Food Tenets yield more and Science and Influence Tenets less.[/p]
            • [p]Yield to None now grants +2 CS on Militia (instead of experience when building a unit)[/p]
            • [p]Raise Monuments (Tier 4) no longer grants Industry[/p]
            • [p]Donate Often (Tier 4) no longer grants Food[/p]
            • [p]Meditate Often (Tier 4) now grants +2 CS to the Religious leader and +1 CS to Followers (instead of +3/+2)[/p]
            • [p]Natural Wonders Balancing[/p]
              • [p]Reduced flat Faith bonus of Natural Wonders to +5 (was +10 before)[/p]