Hunter's Arena: Legends

Hunter's Arena: Legends Early Access Patch Notes

Version
Early Access Patch Notes
Version Date
July 15, 2020
Links

Patch Notes

Early Access Patch Notes




1. The "Yoongeon" character will be unlocked after completing the tutorial.

2. “Special store” has been added to the lobby menu.
- You can purchase 1MILLION Dance Studio collaboration emotes & victory animation package at the special store.

3. New skins and emotes have been added to Shop & Collection.
[Character Skins]
- 3 EA limited edition skins (Ara - Carmen / Mimi - Spy Cat / Samjang - Samjang of Death)
- Mir : General Haedong
- Mumyung : The Returned Avenger
- Aiden : Homecoming

[Emotes]
- 1MILLION Dance Studio 6 different winning animations, twist, shuffle, zombie dance
- 1MILLION Dance Studio 6 different emotes"

4. "Mailbox" function has been added.
- Available through the “mail” icon in the upper right corner of the lobby and you can receive event skins and emotes.

5. Party invitation window now has a "Favorites" function.
- If you click the star on the left of the user list, the player will be added to the "Favorites".

6. The despawn time of the dropped items has been significantly increased. (30 seconds → 90 seconds)

7. My chat, team chat and action message colors have been changed.

8. In the run mode, if you suddenly stop on a cliff, etc., you won't fall down anymore.

9. Sway is now usable in the "throwing mode". (The "throwing mode" will be canceled)

10. You can now inspect opponents in the spectator mode. ("I" key)

11. The 1MILLION Dance Studio victory animation is performed in a special place.

12. The matchmaking system was introduced into the game.
- MMR (ranking) points will be used to determine player skill.
- MMR will vary depending on your placement at the end of the game, but may also be affected by other factors. (For example, the number of player kills)
- The MMR system will work separately in each mode.
- If you died in trio mode and your team took 1st place, your rating will be defined by your team’s placement (1st place in this case)
※ If a player leaves the game before the whole group dies, the result of this player will be recorded as the group’s placement during the moment that player left the game.

- If the system cannot find you a suitable opponent for a long time, the search range will be increased.
- The matchmaking range will be relatively wide during the beta season (with a purpose of quicker matchmaking).

13. A new party invitation method has been added.
- You can now invite players to your party through the player's Unique ID
- Each user’s unique ID is displayed at the top of the group invitation window, displayed when the “+” button is pressed on the profile screen and on the “group configuration” screen.
(You can copy your own ID to the clipboard by clicking the icon to the right of the ID.)



- The Unique ID for each player is displayed at the top of the party invitation window shown after clicking the “+” button on the Profile Menu and “party configuration” screen.



- Like in the past, you can also invite friends to your party through Steam.



1. Barrier damage has been slightly decreased.

2. Realm of Anarchy Invasion (Purple Zone) 3rd and 4th stage boss level has been lowered.

3. The amount of experience required to level up has been slightly increased.

4. Dungeon balance changes
- The level of monsters in the early game near all dungeon entrances has been adjusted. (Level 12 → Level 6)
- The spawning time of the merchant that appears when the final barrier appears to be in a dungeon has been adjusted from 14 minutes 30 seconds to 14 minutes.

5. FFA Mode balance changes
- The buff object in the center spawns now 3 seconds into the match.
- You lose 30 points if you end up jumping down from the platform.
- Depending on your current placement (1-4), the activation time for the floor explosion gimmick is different now.
(Fourth place can explode the floor in the shortest time, while first place takes the longest time to activate the gimmick)

6. Character combat balance

Jun

- The range of skill #3 has been increased from 8m to 11m.

Mumyung

- When using skill #4, the avatar now attacks the nearest player first.

Mimi

- After using skill #4, Mimi gets super armor while standing on the fire field.

Samjang

- Fixed a bug where even if you successfully hit the enemy with skill #2 (when enemy is standing), the enemy would still be able to block your attacks.
- After successfully using skill #3 on the boss or chief monsters, the following basic attack now works faster.

Tau

- After successfully using skill #3 on the boss or chief monsters, the following basic attack now works faster.

Gyeonjo

- Fixed a bug where Even if you successfully hit the enemy with skill #2 the enemy would still be able to block your attacks.

Geonhong

- The projectile of the flying bottle (skill #1) has been changed to AOE and now has a radius of 2.5m.

Dara

- The Lightning damage of skills #2 and #3 has been lowered. Stamina drain while hitting a guarding enemy has been reduced.
- The freezing time of skills #1 and #3 has been increased. (2 seconds → 3 seconds)

Yoongeon

- Skill Attack Power/Skill Defense Power granted by Yoongeon 's passive has been increased.
- The projectile of skill #2(actualized) has been changed and doesn't penetrate the targets anymore.
- The projectile of skill #3(actualized) has been changed from a fan shape to a straight projectile.
- The damage of skill #4 has been lowered and the stamina drain while hitting a guarding enemy has been greatly reduced.
- After using skill #4(actualized), the damage of skill #2 and #3 has been lowered.



- Fixed the issue where Mir’s #1, and Tau’s #1 skills were getting interrupted by taking damage during the charging animation.
- Fixed a bug where enemies located above/below the player were getting attacked when using AOE skills.
- Fixed the areas in the world where players were getting stuck.
- The interaction with Odong Merchant/Peddler now only works from a close distance.
- Fixed an issue when some of the items dropped from chests were unreachable.
- Fixed a bug where Phantom Hunters would disappear during battles.
- Fixed the bug where “Treasure Goblin” would disappear while running away.
- Fixed the bug where “Guillotine” teleports during battle.
- Fixed the issue where the sound effect didn’t work when blocking against boss “Doomhand”.



- Bushes have been added to some areas of the world.
- Legendary chests will now spawn near the Dungeon Bosses.
- The animation of enemies getting hit by a bomb has been changed from Fly to Stumble.
- The glider will not fly over rocks near the Ancient Altar in the Western Desert.
- An activation sound has been added when using a glider summoning stone.
- Merchant voice sounds can now be heard upon interaction.
- Graphic settings now have 5 levels instead of 4.
※ In order to achieve a smoother experience, we do not recommend playing using the maximum graphic settings.