Hyper Knights

Hyper Knights 1.05

Version
1.05
Version Date
Aug. 15, 2017
Links

Patch Notes

Challenges Mode! - v1.05 - 15/08/2017


Howdy folks!

Challenges Mode!
Challenge yourself and climb the leaderboards in these cool unique challenges!
Use your own custom sprites or grab some cool ones from the Workshop and make yourself unique on the leaderboards!


Challenge: Archer Surround


Dodge as many arrows as you can!

Challenge: Bleeding


Take out as many enemies as possible!
Your health is constantly dropping
Charge your combo and heal yourself

Challenge: Provide Support


Protect your minions!
Score increases for each friendly Minion that is alive

Challenge: Super Self


Survive for as long as you can!
Attack and counters are disabled
Grab the pick ups to charge your combo and unleash SUPER SELF on your enemies


This is the first in a series of DLC, some paid and some Free, that will be released in the coming weeks.
I have loads of ideas on how I can expand upon the core gameplay and will be adding them as interesting new challenges. Stuff like crafting, gathering, complex sieges, customizable minion behaviour, new unit types, wide open persistent areas, castle defense surveillance, expanded knight duels, stealth, etc.
So if you have any comments as to something you'd like to see implemented in the game please let me know, I'm always looking for feedback.

http://store.steampowered.com/app/694200/Hyper_Knights__Challenges/

Right now the challenges are single player only since the current multiplayer implementation is kind of stuck together with duct tape. I plan to refactor a lot of code and see if I can find a way to easily add multiplayer to every challenge.

Next week stay tuned for a free challenge called "Minion Football!"

Hope you like the new content!
Cheers!