Hey everyone!
Thanks for attempting to build the perfect HYPERGUN. To make your simulations a little bit easier, we've got quick little patch for you today to address a few issues that we've dicovered. This includes the rare enemy standing still, some ragdolls that were a bit too eccentric and some corrections in our energy cost math.
Check out the full changelog below!
BALANCE
- Lowered Bulwark Health from 7000 to 6000.
- Security energy cost per shot lowered.
FIXES
- Sometimes the health bar for The Twins fight would read 4000/8000 at the beginning of the fight.
- Stalactites in the Bulwark fight would not reset their chunk positions when despawned from the pool. Could lead to spamming errors in extreme cases.
- Sniper ragdolls would explode.
- The bones in some characters could sometimes end up in odd positions.
- Some challenge room map icons were not showing.
- Fixed a logic error with the discovered attachments Steam achievement.
- A character would rarely stand completely still and not move or attack.
- Burst fire shots were not correctly calculating energy consumption and would cost too much.