HYPERGUN

HYPERGUN 1.0.1

Version
1.0.1
Version Date
Aug. 24, 2018
Links

Patch Notes

PATCH: 1.0.1.8 is LIVE! Misc Bug Fixes and Balance Tweaks

Hey everyone!

Thanks for attempting to build the perfect HYPERGUN. To make your simulations a little bit easier, we've got quick little patch for you today to address a few issues that we've dicovered. This includes the rare enemy standing still, some ragdolls that were a bit too eccentric and some corrections in our energy cost math.

Check out the full changelog below!

BALANCE


  • Lowered Bulwark Health from 7000 to 6000.
  • Security energy cost per shot lowered.

FIXES


  • Sometimes the health bar for The Twins fight would read 4000/8000 at the beginning of the fight.
  • Stalactites in the Bulwark fight would not reset their chunk positions when despawned from the pool. Could lead to spamming errors in extreme cases.
  • Sniper ragdolls would explode.
  • The bones in some characters could sometimes end up in odd positions.
  • Some challenge room map icons were not showing.
  • Fixed a logic error with the discovered attachments Steam achievement.
  • A character would rarely stand completely still and not move or attack.
  • Burst fire shots were not correctly calculating energy consumption and would cost too much.