I Am Sakuya FPS: Lunarian Invasion
I Am Sakuya FPS: Lunarian Invasion Beautiful maps are here! + New map & Updated Roadmap!
Version
Beautiful maps are here! + New map & Updated Roadmap!
Version Date
Dec. 25, 2025
Patch Notes
Beautiful maps are here! + New map & Updated Roadmap!
[p]Hello everyone, Sigyaad here with the first major update to the game! Sorry this took so long! I was dealing with some personal issues last month so it was very hard for me to work on the game, but I'm all good now!
I've been taking all of your feedback to heart and I'm proud to unveil the beautiful maps update!
This update completely transforms how most of the maps look! Including a brand new map that replaces map 3 (I won't post it here though so as to not spoil you!)
Without further ado, let's compare some before and after pictures!
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BEFORE:
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[/p]AFTER:
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BEFORE:
AFTER:
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BEFORE:
AFTER:
As you can see, it's a major improvement!
NEW ROADMAP:
Now, I'm gonna work hard towards the next major updates! There may be minor updates in between these major updates to add some smaller features and bugfixes. Additionally, the updates could take longer or shorter than the estimate timelines.
The next updates are as follows:
Enemy and Weapon overhaul update:
This is the next update I'll be working on! I plan to add new enemy variety and rework existing enemies so the gameplay will be more varied and a lot more fun than it already is! I won't spoil anything but I'm sure you'll enjoy it!
Additionally, I will also overhaul the weapons as needed so that they feel a lot more functional and fun to use (no more cirno fumo reload covering half the screen!)
Estimated time Approximately 2 - 4 weeks
Immersive levels update:
This update will transform the way levels start and end! Levels will have proper exits instead of just touching a room and text appearing to transport you to the next level. Stats will be dynamically displayed, immersive Touhou-style level intro will show on the start of the level and there will be new level exits with every indoor map (again, I don't want to go into specifics, but I think it will be really nice!).
Furthermore, every level will now have secrets to encourage some exploration and completion stats (I'm def open to the idea of giving player rewards for exploring every secret in the levels, what those secrets are, I have yet to find out, but I'm sure it'll be really cool!)
Estimated time: Approximately 2-3 weeks
The quality of life update!:
This update will aim to add several new bells and whistles, including quality of life update such as clothing physics, more responsive combat (if possible, I do like the current combat system hehe), key rebindings, fov slider, controller support and a level selection system!
Estimated time: Approximately 2-3 weeks, but it may be split into smaller updates.
Achievements!
Finally, when it's all said and done, I will add achievements to the game! But I plan for them to be much more involved in the game, for example, when you get an achievement for clearing the game, a trophy will appear in the hub world! Or maybe when you defeat enough enemies, a bunny plushie will appear in your room! Lots of cool ideas to try, but this update will have to come when every major update to this game is finished, essentially, the cherry on top! The mint under the pillow!
Estimated time: Unknown.
That's everything for now! Stay tuned for more updates! Feel free to join the discord or leave a comment below with any questions comments or concerns you may have.
Merry Christmas! Christ is King! God bless you all!