Idle Big Devil

Idle Big Devil Major update

Version
Major update
Version Date
June 3, 2020
Links

Patch Notes

Major update

Update the content
For this hero modification, we provide an additional 10 items to the player star to change lineup
Hero adjustment:
Major updates:
1. After 3000 level close to the wall, the monster outside the wall suddenly became terrible, the difficulty of hell officially opened
In order to the invasion of other monsters in hell, the demon king has delayed some of the walls
2. The opening time of world city has been changed to 12-24 o 'clock every day, which will not delay everyone's rest. Before alliance territory is updated, we have increased the bonus of world Alliance, each alliance will get a +200% BUFF of the benefits of suspension.
3. Mopping up the world monster has been added. The mopping up cannot exceed 200 times per day
4. Resilience is enhanced to counter disarming and silence
Hero adjustment:
1. The troll
Exclusive skills
Original: each time the troll itself is attacked, the friend with the lowest hit points in the vicinity will regain 1/1.5% /2% of its maximum hit points
New: each time the troll itself is attacked, the friend with the lowest percentage of health in the vicinity will regain 1/1.5% /2% of the maximum health (not including summoning).
2. The wizard
Talent 3
Increased attacks by 20/28/40%. Enemies in the dark take an additional 40/56/80% of damage
New: increases attacks by 20/28/40%, and deals 40/50/60% of your damage when casting dark spells. Lasts 5 seconds
3. Will the crab
Anger ability dizziness and silence time reduced
The original: 5/6/7 seconds
New: 5.5/3.5/4.5 seconds
Talent 3
Reduced damage taken by 15%/21%/30%, reduced damage by 50%/60%/65% on critical strike, and restored health by 1.5%/2.1%/3%
New: reduces damage taken by 15%/21%/30%, reduces damage taken by 35%/45%/65%, and restores 1.5%/2.1%/3% health
4. One piece
Talent 3
The original: The pirate regiment gives priority to ranged units and increases their damage by 20/28/40% and attack speed by 20/28/40%
New: The Pirate regiment now gives priority to ranged units and increases their damage by 30/42/60% and attack speed by 30/42/60%
melucina
Exclusive skills
Original: immediately after triggering dodge, an attack is launched, dealing 200%/280%/400% damage
New: When triggered, dodge deals 120%/160%/200% damage to an attacker (can also be triggered when controlled).
6. Diablo Lord
Anger ability - Life bomb
Original: current health reduced by 15%, deals 50%/70%/100% damage to nearby enemies and deals 150% of diablo's damage
New: current health reduced by 15%, deals 70% health damage to surrounding enemies, 100% health damage to surrounding enemies, and deals 150% damage to surrounding enemies.
Talent 3
Original: increased life limit, current life unchanged, maximum life increased
New: Increases life limit, current health percentage unchanged, maximum life increase
7. The Infernal Wizard
Modified the mechanics of the skill. There were some accidental bugs and damage exceptions in the previous burning ash. The burning ash was removed and the positioning design of the Hellmage bomber was restored
Exclusive skills
Original: increases damage by 25/35/50%, and units that are hit by spark shower or flame blast will also receive ash
New: adds 25%/35%/50% damage to meteors, increasing their falling speed and damage range
Talent:
The target attacked by the Inferno mage will be buffed for 3 seconds and death will explode for the duration, dealing 300%/420%/600% damage to the Inferno mage
New: Increased the number of meteor showers by 7/11/15

8. Captain Knight
The king is back and no longer has to worry about being controlled
Exclusive skills
Original: gains 30/40/50% abnormal condition resistance. When releasing anger, the abnormal condition resistance is doubled
New: when casting anger, immune control and increase attack by 5/15/30%
Talent 1:
Increased attack power by 30/42/60%. 25% chance to unleash swordsman, dealing 250%/300%/350% damage to enemies in line
New: increases attack power by 30%/42%/60%. When attacking, you have a 25% chance to unleash swordsman, causing 250%/350%/450% damage to enemies on the line
9. Black
The emissaries of Hell
New:
Exclusive: 50%/70%/100% damage bonus and 100%/140%/200% vampire bonus when health is less than 30%, lasts 5 seconds, and does not die from damage for 2.5/3/3.5 seconds (a wave only fires once)
Rage - Dark Pact: launches a dark pact that deals 80%/112%/160%*5 damage to nearby enemies and reduces the target's health by 15%. Passive: Black-robed sickle has the power of death, and reduces the target's health by 1.5% when attacked.
Talent 1: increases attack by 20/28/40%, summoning a mummy to fight for him when killing enemies. The mummy will give priority to attacking enemies with low health, and when attacking enemies with less than 30% health, it will increase damage by 100% (the maximum number of mummies is 5, 20% health, and 40% damage of black robes).
Talent 2: increases health by 20/28/40%. Attacks with a 25% chance release dark cuts, dealing 50/65/80% *4 multi-phase damage to nearby enemies
Talent 3: increases blood feed by 15/21% /30%, and increases attack speed by 250% while attacking by 25%. Lasts 1.5/2/2.5 seconds (stacks up to 2 times)
10. The pupil
Anger skills
Increased skill width, making it easier to hit enemies
When casting anger, add an additional 20% bonus to your damage for 5 seconds (full rank).
Talent 1
Increased attack rate by 30/42/60%. 25% chance to fire a specialized bow, dealing 200/250% /300% damage to all enemies. Absorbs 20/25/30% of target's attack speed for 3.5 seconds
New: 30%/42%/60% increased attack. 25% chance to fire a specialized bow, dealing 240%/280%/320% damage to all enemies. Absorbs 20%/25%/30% of target's attack speed for 3.5 seconds
12. Of asaph
Anger ability - arcane ritual mana ball damage increased
Original: 60%/84%/120% damage
New: 80%/120%/160% damage
Talent 1
Original: 30%/42%/60% bonus to attack, 60% chance + 60%/84%/120% bonus to damage (also works on arcane rituals)
New: 30%/42%/60% bonus to attack, 60% bonus to 80%/120%/160% bonus to damage (also works on arcane rituals)
11. Chapma
Chapma's ability itself does not trigger any critical strikes, previously critical strikes were completely useless attributes
Changing to life is a complete enhancement
Talent 3
Critical strike bonus changed to health bonus
12. Optimized the damage mechanism of the following evolutionary talents
A. Evolutionary talent - Battlements: deals 175% damage to enemies when attacked (cooldown 3 seconds)
B. Evolutionary talent - Multiple: 20% chance to cast anger twice in a row
13.shaman
Reduced the amount of rage imp can heal when attacking an enemy
Optimization:
1. If you drag the chat content, the location will not be refreshed by the new message. Click to quickly return to the latest message
2. Added the function of volume adjustment
3. Add S/SS/SSS to hero backpack portrait frame
4. Mainline talent can be added single demote operation, support right click, demote can not be lower than its level limit
5. Transaction halls, random stores and exchange stores also count events when all purchases are completed
6. Click the team number to cancel the formation
7. Added race bonus to siege battles
8. Optimized the composite red dot display
9. Mopping up and output of treasure map were optimized, and new props were added
10. The resource acquisition of treasure map can be directly obtained by reducing some pop-ups
Added shadow clan artifact
12. Optimized the display of rankings
13. The default locking function is added to the high quality artifact, which is mistakenly placed
14. When the star rises,If there is an SS hero, there will be a double check
15. The switch entry for blessing is reopened
16. Increased the number of attacks in the arena
17. Optimized the output of action power
18. Silence is no longer reserved for skills and equipment
19. Fixed a BUG where Rod's magic eye control failed
BUG:
1. Fixed Melusine's own BUG
2. Fixed a BUG in the order in which suits were created
3. Fixed many bugs in the world map
4. The problem of league bosses losing blood per wave
Monster summon bonus reduced
6. Fix the problem that card drawing will report an error
7. Fixed burrow BUG that did not disappear
8. Fixed an issue where the demon Prince's own overflow caused him to die