挂姬恶魔 IDLE DEVILS

挂姬恶魔 IDLE DEVILS 2023.7.14

Version
2023.7.14
Version Date
July 14, 2023
Links

Patch Notes

2023.7.14 v0.3.6 version major update:

【Add content】
*. Added a brand-new dungeon challenge: [Devil King's Trial], which will be opened after clearing levels 1-24. Participating in the challenge will get a lot of rewards!
*. Added a brand new prop item: mark, which is used to open the trial of the devil. Different marks open different trials, and marks can be obtained through mainline level challenges!
*. New phantoms have been added. They appear in the Demon King Trial. Defeating the corresponding phantoms can obtain the exclusive equipment of the character!
*. Added a new set system, defeating the corresponding phantom has a chance to get the corresponding set!
*. Added 4 brand new maps, they appear in the trial of the devil, fight in each map, you can get the exclusive rewards of the map!
*. The number of floors of the Tower of the Demon King has been added, and now you can challenge up to 2000 floors!
*. Added a time limit for battles. If a single battle lasts longer than 6 minutes and 30 seconds, the challenge will automatically fail;
*. Optimized the translation results of Chinese, Japanese and other languages;

【Set overview】
*. Burning Fire (Emily): Increased fire damage, new arson mechanism!
*.God's Punishment (Sylvia): Summon Thunder!
*. Darkest Cult (Sarah): Curse the enemy and cause high damage!
*. Speed ​​Slaughter (Beelzebub): Apply independent attack effects when attacking!
*. Magic Torrent (Leviathan): Consume magic power to increase damage!

【Equipment adjustment】

*.Enhancements:
When the attack hits, there is a 5% chance to trigger a lightning shock, causing lightning damage equal to 160%~240% of the damage to the target >> When the attack hits, there is a 5% chance to trigger a lightning shock, which will cause a 200%~350% lightning damage for this damage
When receiving damage, there is a 4%~6% chance to release [Infusion] >> When receiving damage, there is a 40%~50% chance to release [Infusion]
When the wearer consumes mana, 60%~90% of the consumption value will be converted into self-healing >> When the wearer consumes mana, 160%~200% of the consumption value will be converted into self-healing
When there is a Boss in the battle, increase the damage reduction of oneself by 8%~12% >> When there is a Boss in the battle, increase the damage reduction of oneself by 10%~15%
When taking damage, there is a 10% chance to summon a holy lightsaber, dealing 160%~240% holy damage to a random single enemy >> When taking damage, there is a 10% chance to summon a holy lightsaber, dealing a random single enemy Enemies deal 200%~400% holy damage
The character's life recovery attribute will no longer have an effect, but instead convert 38%~188% of its recovery value into attack power >> The character's life recovery attribute will no longer have an effect, but instead convert its 150%~300% The recovery value is converted into attack power
At the beginning of the battle, the action value is at 25%~35% At the beginning of the battle, >> the action value is at 25%~50%
Increase evasion and damage reduction by 6%~9% >> Increase evasion and damage reduction by 5%~10%
Consume 15% of mana every 5 seconds and provide the whole team with a shield of 1000%~1500% of the consumption >> Consume 15% of mana every 5 seconds and provide the whole team with a shield of 1000%~2500% of the consumption shield
20%~30% of the damage received is deducted by mana, every 1 mana counteracts 2 points of damage >> 20%~30% of the received damage is deducted by mana, every 1 mana counteracts 50 points of damage
Increase the lightning damage bonus, the value is equivalent to 30%~45% of the block probability >> Increase the lightning damage bonus, the value is equivalent to 130%~145% of the block probability

*.Adjustment
The character is immune to stun, and when affected by the stun effect, it will increase its own action value by 40%~60% >> When it is damaged, it will increase its own action value by 40%~50%
Every time an action is completed, the damage of [Arson] increases by 10%~20%, with a maximum stack of 10 layers, lasting 3 seconds >> Every time an action is completed, the damage of [Arson] increases by 1%~3%, with a maximum stack of 10 layers, lasting 3 seconds
When the attack hits, there is a 20% probability that all resistances of the target will be reduced by 15%~25% for 3 seconds >> When the attack is hit, there is a 20% probability that all resistances of the target will be reduced by 5%~15% , for 3 seconds
Damage reduction +5%, at the beginning of the round, if the wearer's health is less than 50%, restore 5%~15% of the wearer's maximum health >> Damage reduction +5%, at the beginning of the round, if the wearer's health is less than 50%, restore 5%~10% of the maximum health for the wearer
When attacking a target whose HP is below 30%, the damage is increased by 30%~40% >> When attacking a target whose HP is below 30%, the damage is increased by 15%~25%
When attacking a target whose health is higher than 60%, the damage is increased by 20%~30% >> When attacking a target whose health is higher than 60%, the damage is increased by 10%~20%
All received damage reduction 12%~18% >> All received damage reduction 5%~10%
Damage reduction -5%, the direct damage caused by the carrier will fluctuate between 50%~(130%~200%) of the original damage >> Damage reduction -5%, the direct damage caused by the carrier will be 5% of the original damage ~(130%~200%) floating
After the single damage caused to the target is higher than 30% of the target's maximum HP, the target will be given a breakout state, increasing the damage it receives by 45%~65% for 7s >> The single damage caused to the target is higher than After reaching 30% of the target's maximum health, the target will be given the state of breaking power, increasing the damage it receives by 25%~30% for 5s

[value adjustment]

Beelzebub:
*. Reduced the damage bonus of the skill [Blast]: 130%/160%/190%/220%/250% >> 100%/110%/120%/130%/140%
*. Reduced the damage bonus of the skill [Slaughter]: 100%/110%/120%/130%/140% >> 40%/50%/60%/70%/80%
*. Reduced the threshold of the talent [Decapitation]: 12% >> 10%

Emily:
*. Increased the fire damage bonus of the skill [Flame Incarnation]: 15%/20%/25%/30%/35% >> 25%/30%/40%/45%/50%
*. Increased the damage bonus of the skill [Fire Meteor]: 250%/320%/440%/570%/700% >> 500%/600%/700%/800%/900%