Idle Hero TD

Idle Hero TD 14.1

Version
14.1
Version Date
Nov. 2, 2025
Links

Patch Notes

Update v14.1 (Nov 3) - Tons of new Achievements, Buffs, and QoL Improvements!

[p]New Content:[/p]
  • [p]Added several new Steam achievements.[/p]
  • [p]Added several new in-game achievements for more gems![/p]
  • [p]Added several new challenge types into the Daily Tasks and Weekly Missions pool.[/p]
[p][/p][p]Changes:[/p]
  • [p]Changed the premium cost of 2x Immortal Boss rewards to a PERMANENT, one-time only cost of $15.[/p]
  • [p]Reduced the gem cost of 2x Immortal Boss rewards from 750 to 500 gems. Paying with gems is still a temporary, consumable purchase, that is only valid for that day's event.[/p]
  • [p]Changed the Offline Progress formula to use a percentage of your "best hourly" tracked stats so that it is more consistent and scales better with your progress. It also now rewards a small amount of Prestige Power, Runes, and Tech Scrolls.[/p]
  • [p]Boss Chest Mimics now reward +10x of your wave energy income (accounts for super/ultra chance). It also has a 1% chance to reward +1 gem for a max of 100 gems per day.[/p]
  • [p]Runes earned from the Battlepass now scale up similarly to your Rune Packs in the Store (based on your highest wave and automation levels).[/p]
  • [p]Slightly lowered the energy cost of unlocking and upgrading Automation Functions to help newer players build a decent Automation setup earlier.[/p]
  • [p]Confused enemies who walk back to the start of the maze (or get teleported to the start) no longer get unconfused right away. They will now walk back and forth between the first few tiles until the confusion timer wears off.[/p]
  • [p]Reduced the amount of Supreme Shadow kills required for the Daily Task.[/p]
[p][/p][p]QoL Improvements:[/p]
  • [p]Automation upgrades now show the energy cost even if the upgrade is unavailable due to a locked function or full upgrade slots.[/p]
  • [p]Reorganized the Stats menu and added several new stats.[/p]
[p][/p][p]Bug Fixes:[/p]
  • [p]Improved projectile logic and performance to reduce buggy leaks during ultra high game speeds when the Time Warp spell is active.[/p]
  • [p]Fixed the reduced Skill Duration effect from Combat Styles to correctly reduce the total skill duration time (it previously did not effect the base time).[/p]
  • [p]Fixed the two Weekly Missions that required certain hero skills before the hero was unlocked (only affected new players).[/p]
  • [p]Fixed various other minor bugs and UI issues.[/p]