Idle Monster TD: Evolved

Idle Monster TD: Evolved 27

Version
27
Version Date
Feb. 28, 2022
Links

Patch Notes

Major QoL Update (v27) (March 1)

New Content:
  • "Showoff" leaderboard titles that are unlocked by completing difficult challenges. They are only meant for fun customization and have no bonuses attached to them.

Changes:
  • Increased the DPS bonus from evolutions on rarer monsters (+25% extra DPS attribute per higher rarity). This is meant to encourage evolving rarer monsters as you unlock them, rather than always sticking with the early game monsters.
  • Increased energy cost of evolutions at higher evolution levels and for rarer monsters.
  • Reduced cost scaling of dps, gold drop, and kill exp in the prestige menu, especially at higher levels.
  • Added a 9th daily mission for 25 gems.
  • Increased video ad gems reward from 3 to 5.
  • Reduced temp prestige boost reroll cost from 50 to 25 gems.

QoL Improvements:
  • You can now drag and drop monsters on the map to quickly move/swap them to other placements (finally, I know!).
  • Double tap a monster on the map to quickly open its details menu.
  • Added the monster type, evolution level, and gold drop bonus for each monster to the main monster list menu.
  • If the Energy Source skill has a decimal value due to evolution skill power, show the decimal value with (rounded to x) next to it for clarity.
  • The loadout button, spell buttons, and video ad button that were previously covered when a selected monster's upgrade menu is active, now move up to remain visible.
  • Tons of other minor color changes and UI adjustments.

Bug Fixes:
  • Fixed daily mission requirements incorrectly scaling up in the middle of the day when they are meant to remain static.
  • Fixed incorrect prestige points value in the Stats menu.
  • Countless other minor bug fixes.