Idleon Fields

Idleon Fields Release & The Plan Ahead

Version
Release & The Plan Ahead
Version Date
Feb. 16, 2024
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Patch Notes

Release & The Plan Ahead

Hello all!

Thank you to everyone who participated in the demo during Steam next fest. The demo will be up until the 20th when the game releases.

I wanted to use this thread to discuss the plan for post-release. I am currently working on adding suggestions and implementing quality of life updates, as well as thinking of new skills and more content!

Release - What to Expect


With the release around the corner, here is what you can expect!
  • More sounds
  • All skills having a level cap of 50
  • More content for each skill. All items past level 30 are now unlocked.
  • More workers!
  • Achievements

Future Updates


So what is the plan after? I am currently combining a big list of feedback and suggestions. Here's a few things that you can expect to see in Idle Fields
  • Better construction. This means the ability to move items, change out wallpaper, floor, more plants, more furniture, skill trophies, and functionality for some placed items!
  • New skills! Skills are the core part of Idle Fields and I definitely want to add more. There are 2 skills that are planned for one of the first game updates.
  • Cross-skill interactions. I want skills to interact with each other. This could be construction allowing you to build a better cooking range or cooked items giving workers a boost. Any ideas would be great for this!
  • Mini-games. This is a core part of the game that I know I want to add. Fishing will be the first skill to have a mini-game added. The idea is to populate the world with more things to do
  • Add ways to train skills whilst idle without workers. Fishing is a prime example. You start, go afk, and that's it!
  • Offline progression? I am still considering this as I am not sure if this is what people want. If you want this, please let me know! The more answers, the better.
  • World improvements. I just want to add more to worlds, even if it is visual additions.
  • Skill upgrades. Currently, the only upgrades are workers. I want to introduce more ways to upgrade skills.
  • A better tutorial. It's as simple as that. I don't feel like the tutorial covers everything that it should and I plan to revisit it.

If this sounds good to you, great! If you have played the demo are you weren't the biggest fan, that's also okay!



Thank you,
KotieDev