ATTENTION
Attention Republic soldiers,
In this first Incursion Dev Report, I'd like to share some short-term & long-term plans for the game, as well as outline some of the known issues.
LAUNCH
The game launch so far has been a mixed bag but overall positive. By far the biggest feedback I've received so far has been that the game needs more content. This is definitely the best kind of feedback I could expect as it means that people like what's there, that it's a solid foundation, that it's fun, it just needs more stuff. This is great to hear, and it was great that with all the new people playing the game, no major game-breaking bugs have been found. There have been some refunds, which seem to have issues with the game crashing / not starting. Unfortunately, no one suffering from these two problems has joined the Discord or anything so that I might diagnose and fix them. So if you are suffering from the game crashing on startup, please don't hesitate to get in the Discord so that you might help me fix it!
The game itself feedback I'd consider positive since the main feedback is adding content, which I can do over the course of time. The reason the launch is a mixed bag is that, although people find the game fun, it seems the total playtime isn't that high which would indicate that there's not as much replayability as I'd like. The sale numbers have also fallen short of my expectations, which I think mainly is due to a lack of marketing as well as not having the Steam page up to gather wishlists long enough. This is my first time releasing a paid game and I'm a little too used to the "free players" that comes with free-to-play releases which get tons of players just from the new list on Steam's exposure. So now that you know all that, lets talk about moving forward.
Moving forward
I'd like to lean more heavily on studying & references moving forward. Really take notes and pay attention to how other games have their menus setup, how they encourage long-term progression, replayability, etc.
I also have some big decisions to make in terms of the graphics. I'm looking into doing a massive graphics overhaul, but the current system was heavily influenced by focusing on optimization & supporting low-end PC's as that was a lot of the audience who came to this game from my previous game. But it might just be the case that going after higher-fidelity is necessary, I haven't quite decided yet.
So overall, moving forward, I'm going to be working on adding content, particularly looking into how to achieve greater replayability, and if I think it'd be the right decision, moving toward higher-fidelity graphics. It's a big challenge ahead, but over time I'm hopeful we can get there.
Your Commanding Officer,
Blake Gillman
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