Indie Game Battle
Indie Game Battle 1.53
Version Date
March 10, 2016
Patch Notes
Indie Game Battle v1.53 released!
Hey everyone!
IGB v1.53 is out! This is a pretty big update with an enormous changelog. Some good new additions, quite a bit of balancing, lots of VFX and animations improvements and changes, and more.
Here's the changelog:
**Additions**
-The Arena has been added to the stage select!
-Ruination Caverns has been added to the stage select!
-Added controller support to the pause menu! You no longer have to use the keyboard if you want to move the camera around and zoom in/out during pause.
-Added Bingo's first taunt!
-Woodle Tree has 9 new alt colors!
-Matt now has 1 new alt color!
**Changes & Improvements**
-Hitboxes now stretch. This means that if a hitbox moves very quickly from one position to another during a single frame, it will hit targets between these two positions. As previously, it would miss the target completely since it "skipped past" it and had no active frames where it overlapped the target.
-Aria now has a brand new up tilt!
-Some moves who push characters a lot forwards (such as Huey and Blue Blob's down tilts) will now gain less extra speed from rolling and wavedashing before using the move.
-Optimized the Jibbot Factory stage a little bit more.
-Tons of animation and VFX improvements. Listed below:
*Tweaked Matt's up/down taunt. He now falls over faster at the end to give it more impact. It also now has a little screenshake effect.
*Aria has a brand new running animation.
*Tweaked Chip's idle animation. He no longer appears to be slightly sliding during the animation.
*Chip's neutral taunt finally has a cookie on it. As he was intended to be eating a cookie during the taunt.
*Tweaked Chip's up air animation. His head now moves further back on startup, and more forwards during the attack. So it feels a bit more natural, as well as having a larger movement arc.
*Chip's forward air fireball now looks more solid as a sphere of fire. It also has a more dense and clear fire trail behind it.
*Huey's up special animation now spins him around another 360 degrees during the endlag.
*Huey's side special and forward tilt now come out later and fits better with the animation.
*Huey's down tilt is now a bit smoother.
*Gip's side special now comes out later and fits better with the animation.
*Gip's up smash animation is now quicker at the beginning, to give it a bit more weight.
*Rex's forward tilt now comes out a bit later and lasts shorter, to fit with the animation.
*Electroman now leans a bit more forwards during side special.
*Added some new VFX to Electroman's uptilt and up air.
*Artist's neutral special now comes out later to fit the animation.
*Artist's spray can now stays a bit longer to fit the animations on forward smash, up smash, and up tilt.
*Jarvis's down smash animation now has faster slashes, as well as SFX on both instead of just one. Hitboxes now also match the animation better, and are no longer active inbetween the two slashes.
*Sword trails and SFX on Jarvis's up special and aerial down special now match the move better.
*Jarvis now leans more when charging neutral special, and has more exaggarated movement when both charging and unleashing the move.
*Max & STEVE's back air now has a bit more power to it with some improved fire VFX.
*Max & STEVE's down tilt, up tilt, and forward tilt now all have a bit more impact to them, as well as a bit less stiff animations.
*Bingo now smiles less in his idle animation, his feet are more steadily planted on the ground, and he now blinks as well.
*Bingo now kicks his right foot out to the left during down air, and his body tilts more during the attack.
*Bingo now has a startup animation for his down special.
*When Bingo is out of PP, he no longer leaves a trail effect during up special and side special.
*NoLegs's basic special, down special, up special, side special, and super attack all have improved star VFX.
*Missileman's down tilt has been tweaked. He's now slightly more crouched, and stretches his leg out a bit more.
*Missileman now more noticably leans back quickly before attacking during up tilt.
*Poncho now stretches his arm out more and tilts his body a lot more during down tilt, giving the move some more weight.
*VFX on Poncho's side special is now properly mirrored.
*Woodle Tree now has additional VFX on his side special.
*Captain Viridian now stretches out his leg more during down tilt. He also doesn't stop as abruptly during the endlag on neutral special, and the checkpoint taunt is no longer mirrored when facing the other way.
*Adventure Pals' idle animation has been tweaked to be a bit more steady.
*Adventure Pals now has improved SFX on attacks.
*Tweaked Adventure Pals' down smash to lean more during the two slashes. Also now has a little pause between the slashes as well.
*Adventure Pals' forward tilt animation is now less stiff, as well as having an improved sword trail.
*Adventure Pals' up tilt animation, and forward air animation, and back air animations are now less stiff, and has more exaggarated movement to give them some more impact.
*Adventure Pals now has a hit expression when getting hurt.
*The Kid now winks with his right eye instead of his left eye during his side taunt now, to make it more noticeable.
*The Kid now stretches his leg further out during down tilt.
*The Kid now kicks slightly when using neutral air.
**Fixes**
-Fixed a very major bug where the Fantidote City stage would be invisible. Collisions and such were all there, but the stage itself would be completely invisible, making the stage more or less unplayable.
-Fixed animation bug where if you used Woodle Tree's side special quickly twice, he wouldn't play the animation the second time.
**Balancing**
*Buffs*
-Chip's fsmash now pushes him further forwards, which means more range.
-Chip's back air now has more knockback.
-Chip's up air now has a larger arc, covering more space around him.
-Huey's back air now has more knockback.
-Huey's down tilt now comes out a bit earlier and move him more forwards.
-Gip's forward tilt now has more base knockback to keep it from infinitely combo into itself.
-Rex's forward tilt now pushes him further forwards.
-Jarvis's down smash comes out a bit faster.
-Jarvis neutral special has a bit less endlag.
-Jarvis's down tilt is now a sweep attack instead of a small stab move.
-The stars on NoLegs's neutral special are now faster.
-Bingo's down special now does more damage and has higher knockback, to compensate for the longer startup animation.
-Missileman now does more damage and knockback during uptilt.
*Nerfs*
-Gip's side b now comes out a bit later. As before, it was instant, and didn't match the animation.
-Huey's up special now has more endlag.
-Huey's down tilt now has more endlag.
-Rex's forward tilt now comes out a bit later and lasts shorter.
-Artist's neutral special now comes out later.
-Artist now has a bit more endlag on forward smash, down smash, and up smash.
-Jarvis's down smash hitbox is not active throughout the whole move anymore. Now it deactivates between the two slashes during the move, unlike before where it was active even when he wasn't in any of the two slashes.
-Jarvis can no longer roll out of neutral special's endlag.
-The stars on NoLegs's neutral special now disappear quicker.
-Bingo's down special now comes out later due to the new startup animation.
-Felix