Indie Game Battle
Indie Game Battle 1.57
Version Date
March 15, 2016
Patch Notes
Indie Game Battle v1.57 released!
Hey everyone!
IGB v1.57 is out! This update does some needed balancing changes, fixes some major controller issues, and also fixes some general bugs. Here's the changelog:
**Changes & Improvements**
-Characters with horizontal recovery side specials such as Bingo, NoLegs, The Kid, Matt, Red Drop, Electroman, and Poncho can no longer immediately use side special to recover after getting launched. As previously, this would reverse their horizontal momentum entirely and make them able to recover horizontally almost at any percentage. Doing this too early out of a launch now will result in their side specials "failing", and not moving them back to the stage.
-Reduced sensitivity on Playstation controls. It should now be possible to walk without running.
-Improved the texture on the Training stage. It now looks better and has higher-resolution textures without hurting performance.
-Improved the background on the Training stage's alt background.
-Artist's side special is no longer random. The fans now come in order.
-Updated stage select icon for Matt's Room. It was currently outdated.
**Fixes**
-Fixed major bug where the control setups for players would not set up properly when booting up the game.
-Fixed some major bugs where the background on Matt's Room would essentially break, making the stage pretty unplayable.
-Fixed error where the magic bottle on Artist's super attack would appear as a purple missing texture.
-Fixed exploit where if Bingo used side special and then up special, he'd keep a lot of horizontal momentum, making him able to recover from nearly anywhere.
**Balancing**
*Buffs*
-NoLegs' super attack now spawns twice as many stars.
-Poncho's neutral air now has higher base knockback, and higher knockback growth.
*Nerfs*
-Matt, Bingo, and The Kid now slow down a lot more after using side special.
-NoLegs now does overall less damage on all attacks.
-NoLegs' side b now has less knockback.
-NoLegs' down air now has less knockback.
-Bingo's side b now does less damage and has less knockback.
-Aria's side special now does a bit less damage.
-Aria's forward tilt now comes out later and lasts shorter. This is mainly to make it fit better with the animation, as it previously hit behind her.
-Captain Viridian's up smash and forward smash now have a bit less knockback.
-Felix