Indie Game Battle

Indie Game Battle 1.94

Version
1.94
Version Date
July 17, 2016
Links

Patch Notes

Indie Game Battle v1.94 released!

Hey everyone!

IGB v1.94 is out! My computer has been out for repairs and whatnot so things really slowed down, and a lot had to be redone as well. But v1.94 is finally out with some neat stuff, so here's the changelog:

**Additions**
-Added hitlag! Lots of moves (especially strong ones) may now briefly freeze the attacker and the receiver. This gives moves a whole new level of hit feedback, as well as making moves feel much stronger than ever before.

**Changes & Improvements**
-Landing effect when in tumble/launch has been updated. It had to be recreated from scratch regardless, but the new version also looks better.
-Frozen players now take much less knockback.
-Improved Jarvis' back air animation a little bit. He now tilts more inwards, so the hitbox has a less chance of missing (before, the tip of his sword could miss the opponent by being too far in front on the z-axis)
-Final Rift now has a bit less particles in the background.
-Jarvis now has a tipper hitbox on ftilt, uptilt, dtilt, fsmash, and upsmash. Also means he has weaker hitboxes further in on the sword handle, but they are not as strong.
-Some hit effects are now smaller, to give better visibility on the characters.

**Fixes**
-Fixed bug where frozen players would sometimes receive huge knockback, causing them to often lose a stock.

**Balancing**
*Buffs*
-With Jarvis's new tipper hitboxes, he can do more damage and KO earlier if the player is able to hit right.
-Missileman now has higher base knockback on his jab (the hitbox on his arm/hand)
-Electroman's up air now has higher base knockback and knockback growth.

*Nerfs*
-Jarvis will now do less damage and KO later if the player can't land tipper hitboxes, as he relies more on them now.
-Aria's up special now has a bit less base knockback.
-Matt's up air now has a bit less knockback growth.
-Matt's ftilt, uptilt, and dtilt now have a bit higher endlag.
-Gip's up air now has a bit less knockback growth and a bit less damage.
-Rex's forward smash, upsmash, up air, and back air now have less knockback growth. His tilts also got a bit less knockback and damage.

-Felix