Indie Game Battle

Indie Game Battle 1.97

Version
1.97
Version Date
Aug. 6, 2016
Links

Patch Notes

Indie Game Battle v1.97 released!

Hey everyone!

IGB v1.97 is out! Add's a new character, 3 new stages, and more! Here's the changelog:

**Additions**
-Dust added as a playable character!
-Added the Firkant Express stage!
-Added the Mystery Manor stage!
-Added the World 2 stage!
-Nicholas added to the character select.
-Ginger added to the character select.
-Lillian added to the character select.

**Changes & Improvements**
-Improved the AI on many stages. Such as the AI not avoiding certain areas and being able to cross pits easier, and recognizing more platform positions.
-The AI will now aim their recovery moves better. So when characters like Wizard, Zee Tee, and Electroman are controlled by the AI they will no longer aim their recovery sideways when they need to gain height.
-Improved some physics with clinging onto walls (mainly an issue where you'd cling onto a cieling above you as if it was a wall).
-Improved some physics with crouching. Players are now forced into crouch if there is a cieling/object very close above them and they are grounded.
-Lowered the bottom blast zone on Ruination Caverns a bit, as it was too high up.
-Ruination Caverns now has a few extra ledges.
-Fire status now does 2% damage per second, instead of 2.3%.

**Fixes**
-Fixed major bug where players could sometimes become invincible from a certain other player's attacks.
-Fixed visual bug where some attack effects would sometimes stay visible if an attack got cancelled.
-Fixed bug where the name of the chosen stage would be visible during the loading screen.
-Fixed bug where Aria's forward smash would hit more than once. The knockback was also buggy.

**Balancing**
*Nerfs*
-Chip's super attack now does less damage, and a bit less knockback.

-Felix