Indie Game Battle

Indie Game Battle 1.98

Version
1.98
Version Date
Sept. 3, 2016
Links

Patch Notes

Indie Game Battle v1.98 released!

Hey everyone!

IGB v1.98 is out! THis is the first time ever sicne release where we've nearly went a month without an update. Though, to compensate, this update brings some good things! Mainly stuff like reworked hit effects, major bug fixing, several tweaks, and also some stuff such as a few new things for Salad Fingers… Here's the changelog:

**Additions**
-Added Climber to the character select.
-Added 2 new alt colors for Bingo, and edited his 3rd alt color.
-Added Salad Finger's forward smash, and neutral special. You can expect more new moves for SF in the coming updates.
-Added unique friction stats for characters! This means that some characters can slide more on the ground than other characters, while others may slide less.
-Added 1 new track to the Water Temple stage.

**Changes & Improvements**
-Improved nearly all hit effects. Hit effects should now look better as well as be less in the way of the characters.
-Landing when in tumble is now more consistent, and you no longer hit the ground multiple times.
-Optimized the lighting on the Mystery Manor stage.
-Matt and Electroman's attack effects are now a bit smaller and less in the way.
-Showdown is now less bright.
-When heavy characters land, it may give a slight screenshake.
-When throwing the box item, it will now do 5% damage instead of 7%.
-Player 7 and player 8 now spawn on the platforms on Showdown, instead of the ground. This is to make it less cramped when the match starts.

**Fixes**
-Fixed bug where if you landed on the ground, cancelled an aerial attack with a jump, or cancelled an attack in general earlier than intended, the opponent who was hit would sometimes not be hit if you attacked again with a fast move. In return, this could hurt combos sometimes, especially when precision was required.
-Fixed bug where some taunt effects could sometimes stick around after the taunt finished.
-Fixed major bug where if you slid off a platform while activating shield, you would lose control of your character until hit. This only occured during the startup frames for shielding, and not when the shield was up or when you were taking it down.
-Fixed bug where NPC enemies wouldn't show hit effects until after hitlag ended.
-Fixed bug where items could be oddly scaled when picked up, and becoming either too big or too small.


-Felix