Indie Game Battle
Indie Game Battle 1.995
Version Date
Oct. 24, 2016
Patch Notes
Indie Game Battle v1.995 released!
Hey everyone!
IGB v1.995 is out! We're not quite at v2.0 yet, so most new content is held off for this update. However, v2.0 was going to have so many improvements on the game itself that I decided to put out this new update early! Just so you guys can have a taste of the new improvements before new content arrives for v2.0.
Here's the changelog:
**Additions**
-Added the Warp Area stage!
-Added Starter to the character select.
-Added Edge to the character select.
-Added the Knockback Multiplier option.
-Added a results screen theme, which plays after the winner's victory theme on the results screen.
**Changes & Improvements**
-Updated NoLegs and Avatar Duo's renders, icons, etc.
-When hitting an opponent, you can now get out of endlag 20% faster than usual. This should help boost combos and speed even further.
-Made bloom effect less excessive. Stages and brighter effects should now be easier on the eyes.
-Players now have higher friction and will slide less when crouching than when standing up.
-Characters will now slide less and stop easier when exiting a walk.
-Fast characters will now slow down much less when exiting a run.
-Chip has been reworked with some brand new moves, several new animations, new stats, and new frame data.
-Reworked Jarvis' fair with a new animation and some new stats.
-Slightly improved Jarvis' dtilt animation.
-Improved and optimized effects for Matt's side special and neutral special.
-Matt can now press the special attack button again when using alternate side special in order to do a strong punch attack.
-Improved the animation for Matt's upair.
-Hitstun when launched increased a little bit.
-CPUs will now attack at higher range than before, making them a bit less predictable and more challenging, as they can't be outranged as easily and they will throw out more moves.
-Improved the timing on Salad Finger's 2nd jab hit, making it fit the animation.
-When a CPU controls The Kid, it will now stop in the air when it uses up special, so that the apple always hits (the issue was that CPUs would keep moving forward and therefore not get hit and use up b correctly).
-Optimized the Showdown stage.
**Fixes**
-Fixed bug where CPU/AI characters with intro animations would attack before the countdown at the start of matches if they were close enough.
-Fixed bug where you would sometimes not regain your up special after getting hit in the air.
-Fixed bug where you were unable to jump out of tumble in mid-air.
-Fixed bug where Bingo's 8th alt would show the wrong skin texture.
**Balancing**
*Buffs*
-Artist's ftilt, uptilt, dtilt, fair, upair, and dair are now faster.
-Artist now has a larger hitbox on fair, and the move sends opponents upward for combos. The move also no longer has a sourspot (sounds like a nerf, but it's a buff as it makes the move more consistent).
-Zee Tee's tilts and aerials are now all faster.
-Max & STEVE's neutral special now has less startup and less endlag. It also does a bit more damage.
-Pico's aerials and tilts are now a bit faster.
-Pico's neutral b now has less startup and endlag. It also has less shot spread and is more accurate.
-Pico's side special now has larger and stronger winboxes.
-NoLegs' ftilt, uptilt, nair, upair, and bair are now faster.
-Aria's fsmash now has a bit higher range to match the effect.
-Jarvis' tilts are now faster.
-Matt's upair and nair are now faster.
*Nerfs*
-Matt's up air and uptilt now have weaker knockback.
-Matt's nair now has a weaker sweetspot.
-Huey's up special now has less knockback growth.
-Chip and Bingo now have a running speed of 115 instead of 125.
-Matt's alt side special now does less damage, and much less shield damage.
-The Kid's HP has been decreased from 900 to 800, and his weight has been descreased from -6 to -12
-Felix