Indie Game Battle

Indie Game Battle 2.05

Version
2.05
Version Date
March 22, 2017
Links

Patch Notes

Indie Game Battle v2.05 released!

Hey everyone!

We decided to release a new update for you guys while you wait for the big one! We've of course hidden all the big content we're still preparing, but this update has a lot of new stuff added to it that you guys are gonna like, and it overall just boosts the game quality a bit. You'll maybe see why, so here's the changelog:

**Additions**
-Added name tags! You can now type out your own name tag on the Character Select. Supports up to 15 letters.
-Added item throw animations for Cal.
-Added a stage alt for Firkant Express. Now you can ride the train at night!
-Including the new redesign, Retrolands now also features a night time alt!
-Added a taunt for Sol.
-Added a backroll animation for Matt.
-Added stale moves! This means that when you use an attack too much, it's going to decrease in power. Using other moves will help keep the attack to full strength however, so vary your attacks!

**Changes & Improvements**
-Shields now take less damage from attacks, and shieldstun has also been lowered.
-When rolling and shielding, you will no longer enter perfect-shield automatically after a roll.
-When the CPU controls Gip, it will now stop hovering when using up b, instead of staying in hover and not gaining any height from the up b as a result (which meant a lot of SDs from the CPU).
-When trying to get up from a knocked down state, you will no longer fall into tumble again when rolling to get up.
-When a CPU controls Aria, it will now use it's down special to recover horizontally.
-The amount of time you are stuck in the tumble landing animation is now equal for all characters (0.4 seconds).
-Updated Cal's renders and all icons. Also updated his textures and design a little bit.
-Some changes to the Firkant Express stage.
-The character render at the start of the main menu now changes every time you go back to that section of the menu, compared to before where it would only change when reloading the menu after a match.
-You no longer gain SP for getting hit.
-Camera rotation is no longer restricted during pause. While this does allow for a lot of weird stuff, it also allows for some excellent camera angles that weren't previously possible to do, which also lets you take some great screenshots. So we'd argue it's worth it!
-Retrolands has been redesigned entirely!
-Improved some textures on certain characters such as Matt.
-Improved Gip's model a little bit. Mainly his hairstyle, due to a slight design change
-Updated the renders for Gip, Sol, and Ceele.
-Updated some hit effects to have a bit more impact.
-The hit spikes on the edges of the screen now disappear much faster. Should add as much (if not a bit more) impact to hits, while also being less distracting. The spikes are also less visible on weaker hits than before.
-Updated the Mattyhands stage! Collisions are greatly improved, and the design is a bit different. Matt is also now animated and moving slightly, and he will also occasionally change expression.

**Fixes**
-Fixed a major bug where jumping out of shield didn't work.
-Fixed a bug causing certain hitboxes to not connect (such as Chip's uptilt sweetspot)
-Fixed major bug with Aria's down special where all projectiles within a fairly large range would get destroyed while she was using it.
-Fixed bug where the damage percentage text would show as black when at exactly 50% damage.
-Fixed bug where Electroman's jab would cancel out and let him act immediately with another move. This technically also counts as a nerf
-Fixed bug where Huey's nair and upair would do a lot more damage than intended sometimes.
-Fixed bug where Max & STEVE's bair would do a lot more damage than intended sometimes.
-Fixed minor visual bug on the IGB logo on the main menu.
-Fixed bug where Wizard's fair would sometimes not hit at the end of the move due to the z-axis.

**Balancing**
*Buffs*
-Aria's down b now uses 5 PP on startup instead of 10.
-All of Adventure Pals' tilts are now a bit faster.
-Tweak Adventure Pals' up air and down air animations to cover a bit more space around them.
-Gip's weight has been changed from -2 to 2.
-Matt's ftilt now has more knockback growth and base knockback.

*Nerfs*
-Fixed bug where Electroman's jab would cancel out and let him act immediately with another move.
-Sol's special bombs in down special now cost PP to use. Fire bomb costs 20, electricty and ice cost 10, and poison costs 15. The normal bomb is an exception and can be used any time. Normal bomb is also used if the player has less than 20 PP, if the player attempts to use a special bomb.
-The Kid now has more base knockback on the 3rd hit of his jab.
-The Kid now has more base knockback on the 3rd hit of his jab, and less knockback growth.
-The Kid's neutral special now does less damage, has smaller hitboxes, and the apples now also disappear after 8 seconds instead of 12.
-Matt's jab and up air now do a bit less damage.
-Matt now has less knockback growth on his down air and forward air.
-Aria now has less knockback growth on her down air.
-Aria now has less knockback growth on her forward air.
-Blue Blob now has less knockback growth on uptilt.
-Blue Blob now has more endlag on jab hit 1 and 2. Mainly because of an infinite combo.
-Heavily nerfed Captain Viridian's upsmash. Now it has a lot less knockback growth at full charge, and the difference between sourspot and sweetspot power is now also larger.
-Aria's neutral b now heals herself a bit less.
-Gip's upair now does less damage and has less knockback growth.
-Wizard's nair now does a bit less damage, and has smaller hitboxes.
-Wizard's forward smash now comes out a bit later/slower.
-Wizard's fair now comes out a bit later, lasts a bit shorter, and has more endlag. Hitbox size is also a bit smaller than before.
-Wizard's jab1, jab2, jab3, and forward tilt now have smaller hitboxes.
-Artist's forward air now does a bit less vertical knockback and damage.
-Artist's up air now has a bit less knockback growth.
-Artist's side special can no longer be jump-cancelled at any time. Can still be jump-cancelled during endlag, however.
-Matt's up air now does less damage.
-Matt's fsmash now has considerably more startup lag.

-Felix