Indie Game Battle
Indie Game Battle Update! (and 1-year anniversary)
Version
Update! (and 1-year anniversary)
Version Date
Nov. 21, 2016
Patch Notes
Update! (and 1-year anniversary)
Hey everyone!
Sorry for the silence lately! Those of you who may be following us on twitter probably already knows, but for those of you who don't I decided to write this update. I should've done so sooner, but anyhow:
Lately, I'm not working on this game much. I'll say right away that it does not mean anything in the long run though, so you really don't have to fear any sort of cancellation or similar.
Basically, lately I'm simply working on another project of mine called Super Gear Quest. It's the next game I'll release and it passed through greenlight a month ago or so, so I'm putting most of my time into that. For those interested, it's kinda like Cave Story mixed with Mega Man and Metroid… So I recommend looking it up if that sounds like something you'd be interested in.
Anyhow, all this means is that some IGB stuff will be a bit delayed. I develop games alongside IGB. So I usually have a project I focus on, while IGB is still progressing further on the side.
Due to this I'm still working on v2.0, but it's going to be a bit slower than normal.
It hasn't been completely empty with IGB progress, however! V2.0 is well on it's way, and is still adding 5 characters or so. Salad Fingers will also finally be complete.
Oh yeah, and I may or may not be experimenting with a VVVVVV stage…
Besides all this, last month IGB turned 1 year old! It also means we managed to push out 100+ updates ever since release, within the timespan of a year!
These 100+ updates have changed the game drastically, and I'm really proud of reaching such a high number. Looking back at the first released version, it's barely the same game anymore, and I do believe we're a good example of what Early Access should be… Not all games change this much, or get 100+ updates in a year, either!
With all that said, thanks for sticking with the game, and I'll try to post updates at least a little bit more regularily, even if I may not always be working on IGB. Thank you!
-Felix