Infected Shelter

Infected Shelter 0.6.0

Version
0.6.0
Version Date
May 12, 2019
Links

Patch Notes

Update --- Early-Access build (06-May-2019) - v.0.6.0506

Thank you for the alpha/beta testers and pre-early access version streamers for the feedbacks and the videos. Based on these feedbacks we fixed all of the bugs you reported or we saw in videos, and we also balanced a lot of little things.

So we finally reached this version which will be the early access release day version of the game tomorrow.

Some of the latest improvements:

- Auto-detected controller support and controller icon support for PS4, XBox, Nintendo Switch Pro, and also Switch JoyCon Left and Right controllers. If you still experience ?? icons with some controllers please report us in the Discussions. You also can manually change the controller icons if the auto-detect cannot recognize your controller properly.

- The beginning of the game is easier for the new players. We decreased the AI aggressivity level in the early stages and also decreased the HP and damage values of the first bosses. The difficulty of the early stages are increasing slowly in several steps after you defeat any of the first bosses and when you unlock significant amount of blueprints.

- The Options menus are ready, Gameplay, Graphics, Audio options are added in the latest days. If you have any more suggestions for Gameplay or other options, let us know in the Discussions.

- The Barbarian trait has changed a little. Your melee weapons can break now (but rarely) when you have the Barbarian trait. There was a very OP combination of the Barbarian trait and any of the freeze DOT weapons, so we had to adjust the trait.

- We also fixed and changed a lot of other little things in the weeks of beta testing based on your feedbacks.


There are still some suggestions / problems you've already reported but we still have to think about it, or we need more time to implement them into the game.

We are a small team, only 2 person, so thank you for your patience if we are answering a few days later for any of your comments or emails.

We would like to improve the game during the early access months based on your feedbacks, so please use the Discussion forums or any of our other channels to contact us and tell us your suggestions.

Thank you!