Infection Free Zone

Infection Free Zone Bugfix Update #42 - MAX Button in Citizen Panel, More Loot in Large Buildings

Version
Bugfix Update #42 - MAX Button in Citizen Panel, More Loot in Large Buildings
Version Date
Aug. 4, 2026
Links

Patch Notes

Bugfix Update #42 - MAX Button in Citizen Panel, More Loot in Large Buildings

Greetings, Survivors!



We are happy to bring a new Bugfix Update #42 your way! In addition to several fixes, we’re also updating two important systems. The Citizen Panel now includes a “MAX” button and should be easier to manage. And large buildings now provide a significantly greater amount of loot. We can’t wait to see how you react to these changes. Have fun!

Changelog


  • Updated the resource cap for large buildings. Scavenging bigger buildings should now be much more viable.
  • Updated priority management in the Citizen Panel. A new “MAX” button has been added, and the panel has been reorganized to improve usability.
  • Updated priority colors in Full Info Mode.
  • Updated the AddWorkersToHQ command to allow up to 1000 workers at once. Higher values previously caused crashes.
  • Updated farm efficiency based on temperature.
  • Fixed an issue where area scavenging would sometimes not select an area if SHIFT and LMB were released at the same time.
  • Fixed entrances to Custom Buildings sometimes spawning underground.
  • Fixed Full Info Mode icons appearing for NPC Zones.
  • Fixed Full Info Mode icons overlapping each other. We are still working on improving their visibility.
  • Fixed Street Names sometimes displaying over Squad Icons and other more important UI elements.
  • Fixed the meat production icon incorrectly appearing over the Medbay building.
  • Fixed some event markers that could spawn too high for the player to reach.
  • Fixed an error occurring when repairing buildings before placing the HQ on convoys.
  • Fixed cases of random “no path” icons appearing over buildings. While we hope this resolves all similar cases, we will continue monitoring the issue.
  • Fixed inconsistencies in living quarters and capacity numbers when selecting the HQ and during gameplay.
  • Fixed Purifier HQ becoming uncaptured after save/load.
  • Fixed errors appearing when attacking Purifiers in Purifier Zones from inside buildings.
  • Fixed priorities not updating when adding resources via console commands.
  • Fixed squads spawning with pistols despite selecting machetes in the creation panel.
  • Fixed issues with manually planted tree regrowth.
  • Fixed incorrect farm colors in Farming NPC Zones.
  • Fixed towers and gates using metal not generating scrap.
  • Fixed farms and greenhouses sometimes being difficult to select.
  • Introduced another batch of stability improvements aimed at enhancing performance and reducing crashes.
Best regards,
Jutsu Games Team