Infection Free Zone

Infection Free Zone Major Update #3 preview - available on OPEN BETA branch

Version
Major Update #3 preview - available on OPEN BETA branch
Version Date
Oct. 11, 2024
Links

Patch Notes

Major Update #3 preview - available on OPEN BETA branch

TO ALL SURVIVORS!



v0.24.10.11 BETA is currently available only at the OPEN BETA branch. Change the BETA to play it.

WARNING - THERE ARE NO TRANSLATIONS OF THE NEW CONTENT YET. USE THE ENGLISH VERSION

HIGHLIGHTS


Most of those were described in full in the previous update. Check it for the full description.
  • Scientist storyline
  • Illness and vaccines mechanics
  • Custom buildings construction
  • Repairmen Shop building
  • Stop to shoot
  • Warning icons added to the main UI, indicating no shelters, no food, full warehouses etc
  • Workers are attacked by the infected and raiders. Workers are now running away from the threats

OTHER CHANGES


  • Busan. South Korea is now added to recommended cities.
  • Imported about 10 millions buildings to Spain, South Korea and Taiwan
  • Metal scavenging rebalanced. Vehicles give more metal, lamps give fewer.
  • HQ adaptation, repair and deconstruction costs tweaked. HP tweaked - lower for small buildings, higher for bigger ones.
  • Vehicles now have tooltips with their parameters
  • People can now leave the zone if morale is too low
  • Immigrants and births rebalanced. Zone should even up to around 800 people.
  • Infected attack range decreased from 5m to 3m. It will be easier to run away now.
  • Infected attack range decreased drastically on expeditions.
  • Last used Emblem is now saved
  • Added an objective to visit the tallest building
  • Squads now have a view distance limit in the largest buildings
  • Added fermentation tech to unlock Bar
  • Traffic lights and signs now spawn in real locations
  • Scavengable trains and trams might show up in some cities with rails.
  • A train event was added where trains can be found.
  • Palm trees and shrubs can now be found in some biomes.
  • The Pyramids of Giza location is slightly balanced
  • Various outer landmarks colliders fixed (i.e Colosseum, Leaning Tower of pisa, Tower of Winds, Tokyo Tower)
  • Added GameOps launcher to increase MapEditor visibility, along other games

FIXES


  • Available disk space check added. 1000 MB of free space is now required to start the game.
  • Military vehicles should not pass through buildings anymore
  • Grass, water, flags and weather movement pauses now
  • Weapons should be remembered when repairing towers
  • Infinite deconstructions should now be fixed
  • Pixelated weather fixed
  • Fonts missing pixels fixed
  • Intensive Storms are not forced anymore on all the maps
  • Multiple savegame issues fixed
  • Multiple memory leaks fixed
  • Multiple performance issues fixed (animations, shaders, pathfinding, worker’s AI, caching etc)
  • Critical engine + libraries update

BY-THE-WAY
We published an important guide with some tips on HOW TO IMPROVE THE GAME STABILITY AND PERFORMANCE
Check it out!