As we get ready to leave Early Access we'll be fixing some lingering bugs and satisfying some last-minute feature requests. Here's what's in today's update:
- Added copy solution buttons to the puzzle selection UI.
- Added new textures for many of the factory blocks.
- Added a new tutorial image for the second puzzle.
- Added more cases where factory blocks are detached at runtime (specifically, from the "active" faces of sensors and welders).
- Added a button for the downward counter to the block type UI.
- Removed the survey from the puzzle completion UI. Thanks for all the feedback you've provided during Early Access!
- Improved the mouse sensitivity option to have more range at the lower end.
- Fixed a bug where you could bind the same key to two or more in-game actions.
- Fixed a bug where factory blocks didn't have their symmetry correctly set, making it difficult to create puzzles with solutions that include factory blocks.
- Fixed a rendering bug with painted surfaces passing behind holograms.
- Fixed a bug where the game could get "stuck" when bringing up the escape menu during a visual fade transition.
- Fixed a bug where it was impossible to build on the sides of toggle switches.