UPDATE: Recording and hotbar improvements, and more!
Recording Improvements
The animated GIF recorder now supports solutions that create multiple products in parallel.
The animated GIF recorder now exports at a higher resolution by default.
Hotbar Improvements
After many requests, it is now possible to scroll through the slots in the hotbar!
There are now three different persisted hotbars: one for campaign levels and the sandbox, one for editing custom puzzles, and one for playing custom puzzles.
Empty hotbar slots are now hidden when the block type menu is closed.
You can now drag blocks out of the hotbar to remove them, or drag them into another slot to swap the slot contents.
Other Improvements
The default key for toggling alternate block types is now C, not Alt.
Blocks are no longer placed when clicking back into the game to give it focus.
Input and output preview holograms now "duck" out of the way when product blocks are present.
Bug Fixes
Fixed a bug where a moving block could clip through a rotating block without colliding.
Fixed a bug where two rotating blocks could clip through each other without colliding.
Fixed a bug where lifters would sometimes hold blocks in place and prevent them from moving.
Fixed a bug where the mouse cursor could become stuck when completing a level with the Steam overlay open.
Fixed a bug on OS X where GIFs and custom level previews were not properly captured.
Fixed a bug on OS X that made it impossible to switch to another window without first exiting the game.