Infinifactory

Infinifactory UPDATE: Recording and hotbar improvements, and more!

Version
UPDATE: Recording and hotbar improvements, and more!
Version Date
Feb. 5, 2015
Links

Patch Notes

UPDATE: Recording and hotbar improvements, and more!

Recording Improvements


  • The animated GIF recorder now supports solutions that create multiple products in parallel.
  • The animated GIF recorder now exports at a higher resolution by default.

Hotbar Improvements


  • After many requests, it is now possible to scroll through the slots in the hotbar!
  • There are now three different persisted hotbars: one for campaign levels and the sandbox, one for editing custom puzzles, and one for playing custom puzzles.
  • Empty hotbar slots are now hidden when the block type menu is closed.
  • You can now drag blocks out of the hotbar to remove them, or drag them into another slot to swap the slot contents.

Other Improvements


  • The default key for toggling alternate block types is now C, not Alt.
  • Blocks are no longer placed when clicking back into the game to give it focus.
  • Input and output preview holograms now "duck" out of the way when product blocks are present.

Bug Fixes


  • Fixed a bug where a moving block could clip through a rotating block without colliding.
  • Fixed a bug where two rotating blocks could clip through each other without colliding.
  • Fixed a bug where lifters would sometimes hold blocks in place and prevent them from moving.
  • Fixed a bug where the mouse cursor could become stuck when completing a level with the Steam overlay open.
  • Fixed a bug on OS X where GIFs and custom level previews were not properly captured.
  • Fixed a bug on OS X that made it impossible to switch to another window without first exiting the game.