Hey folks!
This patch addresses several issues and reworks the noise reaction time formula.
- reworked noise reaction time formula:
- previously, the game used an arbitrary distance value for calculating the maximum time to react to noise
- now, the game uses a baseline reaction time, modified by the noise type (footstep, gunshot, etc.), with the distance to gunshot scaled by an imaginary speed of sound value, added on top unmodified - the result is much more consistent reaction time for sounds
- fixed enemy AI being unreasonably non-self-preservational during combat
- fixed new game+ screen not displaying the starting money properly when the player finished the previous run with less than the campaign's initial starting money value
- fixed various issues with screen blur related to interacting with ammo and weapon selection
Thanks for reading, hope you're enjoying the game!
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