Intravenous 2: Mercenarism

Intravenous 2: Mercenarism 1.4.0

Version
1.4.0
Version Date
June 4, 2024
Links

Patch Notes

Update 1.4.0 - more improvements, once more!

Hey folks!

Along with the usual fixes and improvements, this patch introduces a change to enemy AI that I believe a lot of people have been waiting for.
It adds a system of combat confidence to enemy AI. If the player is doing very well in combat, then the enemy AI will fall back more and more, forcing the player to advance onwards towards the enemy.
This makes the combat gameplay more varied, since the initiative is now even more on the player's part, enemies are less aggressive, and combat occurs on more parts of a level.

Gameplay


- added a combat confidence system to enemy AI:
* when the player is doing well in combat, some enemies may start running away, taking cover further away from the player

- goons watching security cameras will now become high on alert if they have a line of sight towards the player on which they saw them
- when loading into a level, active patrol point waiting times will now be randomized
- flashlight disruption now lasts 13 seconds (was 5)
- increased noise made by all weapon actions (when reloading)
- increased volume on radio disrupt start/end sounds
- changed color of the aim line to be higher contrast
- dialogue box made bigger
- tweaks to enemy AI regarding searching for the player after a recent sighting/hearing

Fixes


- fixed taking AOE gas/fire damage while in vents
- fixed certain loadout data not being reset properly in some cases
- fixed goons pathfinding to the beginning of their patrol route point, despite being right on it, when starting a level
- fixed being unable to target certain objects, if other aimable objects that we're not interested in are in our target path
- fixed a crash related to mobile dialogues
- fixed bad environment sound volume scaling
- fixed a case when enemies would not advance their patrol route
- fixed pause menu black bars not extending to the end of the screen on some resolutions
- fixed incorrect display of object interaction cycling when playing with a gamepad
- fixed tame reactions to gunfire in some cases when goons would be looking around
- fixed certain UI elements not blocking joystick input, resulting in various issues/crashes
- fixed being able to push around other unconscious goons when carrying a body
- fixed enemy logic related to goons tripping and getting up
- fixed a crash related to security cameras
- fixed incorrect item take animation on motorist goon variant, when using a large pistol
- fixed a spot where the player could get stuck on in Pablo's Hideout
- environment light tweaks
- volume scaling fixes

Miscellaneous


- can now cycle tips on the loading screen
- adjusted text color for dialogue boxes
- updated LuaJIT to latest github version
- reduced default (first launch) music volume level to 20% (was 40%)