Hey folks!
This patch further brings the prologue project closer to what the main game is like, as work on it continues.
Visuals & sound
- added scanline effect to night vision
- added supersonic bullet cracks
Gameplay
- multilauncher projectiles like the EMP and Gas capsules now perform their effect if they run out of range
- key to drop a body now the melee key (since the "secondary interact" key would conflict with cycling through objects)
- goons now immediately catch fire when hit by a flaregun projectile
- security cam monitorers now take time to get up when startled
- can now switch weapons while prone/performing other actions
Fixes
- fixes related to controllers
- fixed a crash in one of the tips when using a controller
- fixed "Always alert" gameplay mutator
- fixed incorrect speed of sound value - now goons react to noise faster!
- tranq guns/lethal gas no longer bugs out with burning goons
- adjusted how tiles in the pathfinding grid are considered "obstructed", which fixes issues with NPCs getting stuck on some garage doors
Don't forget to report any issues you run into either on
Steam discussions or by
joining the game's Discord community.
Thanks for reading, hope you're enjoying the game!
Social media
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