Intravenous 2

Intravenous 2 1.3.11

Version
1.3.11
Version Date
March 19, 2025
Links

Patch Notes

Version 1.3.11

Hey folks!

This patch takes care of a number of various issues and makes Steve's combat slo-mo easier to trigger.

- Steve's kill slo-mo is now slightly easier to trigger and triggers more reliably than before
- fixed the "manage presets" button not reappearing in the weapon modification menu when modifying weapons that don't have any weapon mods (sawed-off shotgun)
- fixed Plate Carrier and Plate + Kevlar armor types nullifying their max carried ammo boost when following a certain order of actions
- fixed several New Game+ unlock problems related to the Custom difficulty
- fixed 10MM, 9x19MM, .45 ACP caliber conversion mods being universal unlocks, instead of on a per-weapon basis
- fixed a breaker box and a light switch not controlling all the lights they should control in their respective buildings on Butchery
- applying a retroactive fix to bugged gamedata for people that have finished the game on the Custom difficulty at least once (the Learning Capacity bonus in NG+ was not being counted in)

IV1 REMASTER CHANGES
- added missing light switches (most notable on Drug Mob Casino) and several extra breaker boxes to most levels
- added missing keycards for a keycard door in the armory on Drug Mob Casino
- fixed various light switches and breaker boxes not influencing all the lights in a given room across multiple levels
- fixed the door to the objective in the Epilogue being breakable
- several small fixes on Luxus Inc

MODDING CHANGES
- the 'scripts' library is now accessible in mod environments

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

Social media

Twitter
Discord community
YouTube