Invisible, Inc.

Invisible, Inc. Early Access Update 7: Memory Check - Patch Notes

Version
Early Access Update 7: Memory Check - Patch Notes
Version Date
Nov. 25, 2014
Links

Patch Notes

Early Access Update 7: Memory Check - Patch Notes

Check this patch out on our forums for some more details and a cool poster!
forum update patch notes

Build 118085



New Features
* Shalem's Archive Loadout
* New Items and programs
* Game over will prompt for rewind, if one is available.
* guards have new idle animations.

Balance Changes
* Wall lasers now activate a daemon instead of causing KO.
* Kill lasers do not permanently kill agents anymore (they can be revived normally)
* Laser emitters short-circuit for a time after being tripped.
* Lasers are now controlled via laser generator units.
* Guard patrol path generation was tweaked.
* Random events can benefit from Skill attributes

Bug Fixes
* Fix possible interrogation crash if the target died.
* Better out-of-range handling for interrogation that behaves more like the CEO mission.
* Fix objective text for the CEO mission.
* Fix with the ordering of UI on the options screen.
* Scripted mission events won't replay unnecessarily when using the rewind feature.
* Fix for Rapier so that it is based on the actual alarm stage.
* Removed the cheat menu for Release builds.
* Fix a bug with dragging bodies when the dragger is KO'd.
* Removed the modal confirmation when cancelling the items dialog.
* Fixed some artefacting when displaying tooltips at certain resolutions.
* Fix for authority daemon not showing a modal notification.
* Fix a potential issue when clicking through screens during their activation transition.
* Mouse-up events will no longer select units if the camera was panned first to prevent inadvertent selections.
* Guards will get an interest at tiles they try to move into, but fail because an agent is there. They will also become alerted.
* Guard look-around will now notice more things.