As thanks for your support; beginning this Thursday May, 7th, All Invisible, Inc. players will be given access to play the final release version of Invisible, Inc. before it's official release on May 12th.
With this new release, you will now get to experience all the new things we have been working on since our last Early-Access build, Including:
- Fully realized story and world including 2 fully-animated cinematics.
- Over 1000 new lines of newly recorded voice over.
- A massive balance pass on all the items and programs, and a few new items, augments and programs to round off the suite.
- A new story based Final Mission.
- 3 new starting programs which vastly change your playstyle.
- 4 new agents, and a balance pass on existing agents, each with their own special augments and items.
- A daemonic new enemy, in the new Plastech corporation.
- World generation and gameplay options screen, where you can set the game up as you see fit.
- Expert Plus mode – for those who want the ultimate Invisible, Inc. challenge.
- A revamped Endless mode with increasing difficulty as the days progress, up to difficulty 10 missions.
- New music for every corporation, final mission, and more.
- A giant upgrade to the UI, sound, FX and visuals.
We will be flipping the switch right after our
Rhymes with Play Devcast at 3:30 PDT where we will be showing off the release version of Invisible Inc.!
UPDATE: We're live, go play!
Once again, a huge
Thank You to everybody who joined us all the way from alpha, through early-access and soon to be release. We couldn't have done it without you.
We're almost there!