Ion Fury

Ion Fury IM: Preview Campaign Update 1 is LIVE!

Version
IM: Preview Campaign Update 1 is LIVE!
Version Date
March 12, 2018
Links

Patch Notes

IM: Preview Campaign Update 1 is LIVE!

Whoa!


What a great few weeks.
The entire team has been absolutely stoked by all the great feedback on the reveal and launch of the Ion Maiden Preview Campaign.

The game is currently at a 97% Steam rating, which completely blew us away!
We knew we had something great on our hands, but we were completely taken by surprise with all the positive feedback we've gotten so far.

The team is hard at work on the full version of Ion Maiden, and while that's still some months ahead of us, we've also been working hard on the first official update to the Ion Maiden Preview Campaign, which is available NOW!

It's based on a lot of feedback we've gathered from you guys over the last few weeks.

Enjoy!

Ion Maiden Preview Campaign Update 1 Changelog:

Important Notes:
User data is now stored in "%USERPROFILE%\AppData\Roaming\Ion Maiden Preview Campaign" on Windows and "~/.config/maiden" on Linux.
The save format version number has been bumped, meaning your old saves will no longer work. This may happen repeatedly during the Early Access period.

Changelog:
  • Overall Performance Boosts!
  • An occasional crash when performing random actions, including flipping lightswitches, has been fixed.
  • A bug that would cause the player to sometimes switch to the wrong game mode when loading a game has been fixed.
  • Optimizations to the game world logic have been made to improve performance in some circumstances and shrink savegame file sizes.
  • Mouse aiming has been reworked to allow much greater precision of movement.
  • The mouse axis scale sliders can now go all the way to zero.
  • New "save setup" menu, allowing autosaves to be disabled and a limit to be set on the maximum number of autosaves to keep at any one time.
  • Savegames can now be deleted with the Delete key.
  • Keyboard bindings for aiming up, down, and returning the view to the center can now be configured.
  • A key or button can now be assigned to switch to the player's previously selected weapon.
  • The sizes and brightness of certain pickup items have been increased
  • Armor fragments are now more visible.
  • Awkward delay after SMG reload has been fixed.
  • The easiest skill level should now be easier, and the hardest should now be harder
  • Volume slider no longer treats 50% as 0%