Iratus: Lord of the Dead

Iratus: Lord of the Dead 173.12

Version
173.12
Version Date
April 9, 2020
Links

Patch Notes

Balance changelog for 173.12

Skeleton:
  • Baseline Attack changed from 20-22 to 22-24
  • Baseline Dread changed from 20-22 to 22-24
  • Unassuming Strike, Clumsy Strike, Sudden Strike: Damage changed from 80% to 100%
  • Reworked Smite and all its upgrades:
  • - Smite, Vorpal Smite, Smite the Show-Offs: Now can target 3rd position - Smite, Vorpal Smite gain feature "Performs additional attacks for each buff on the target" - Smite, Vorpal Smite: Damage changed from 50% to 40%
  • Shield Banger, Creepy Clank, Dismissive Banger: Damage changed from 100% to 80%
  • Astounding Fortitude, Unnerving Fortitude: Bonus Armor and Resistance changed from 8 to 10
  • Mystic Fortitude: Bonus Armor and Resistance changed from 10 to 14

Zombie:
  • Baseline Attack changed from 15-17 to 14-16
  • Baseline Dread changed from 14-17 to 13-16
  • Baseline Vigor changed from 110 to 120
  • Baseline Accuracy changed from 88 to 91
  • Buckshot, Whistling Buckshot: Damage changed from 50% to 60%
  • Plentiful Buckshot: Damage changed from 60% to 70%
  • Shock Charges: Damage changed from 55% to 70%

Bride of Iratus:
  • Baseline Attack changed from 22-27 to 23-28
  • Baseline Dread changed from 20-22 to 22-24
  • Baseline Luck changed from 12 to 14
  • Reworked Warning Shot and Get Away From Him!:
  • - Both abilities gain feature "Interrupts Stances" - Upgrade bonus Get Away From Him! changed: Then: - Increases target's chance to escape by 15% for 2 actions Now: - Ignores Ward
  • Worship Him upgrade bonus reworked:
  • Then: - Iratus gains 12 Mana. Now: - Iratus gains 12 Spellpower for 2 turns
  • Warning Shot, You Won't Get Him!, Get Away From Him!: now can't target 4th position.
  • Think of Him, Worship Him: Bonus Attack and Dread changed from 6 to 10
  • Adore Him: Bonus Attack and Dread changed from 8 to 14
  • Chestpiercer: Critical hit bonus damage changed from 200% to 175%
  • Heartpiercer: Critical hit bonus damage changed from 250% to 225%
  • Chestpiercer, Heartpiercer, Lungpiercer: Damage changed from 80% to 100%
  • Flames of Love, Flames of Eternal Love: Damage changed from 60/30% to 70/35%
  • Flames of Passionate Love: Damage changed from 75/35% to 85/45%
  • Flames of Eternal Love: Duration of ignition changed from 3 to 4 turns
  • Bloody Rose: Critical hit bonus damage changed from 200% to 225%

Dark Knight:
  • Baseline Attack changed from 12-14 to 13-15
  • Baseline Dread changed from 12-14 to 13-15
  • Baseline Vigor changed from 70 to 75
  • Baseline Armor changed from 6 to 7
  • Baseline Resistance changed from 6 to 7
  • Baseline Initiative changed from 4 to 5
  • Dark Tithe: Amount of restored Mana and Wrath changed from 10/10 to 6/6
  • Dark Cleaning: Amount of restored Mana and Wrath changed from 15/10 to 12/6
  • Dark Offering: Amount of restored Mana and Wrath changed from 10/20 to 6/18
  • Hollow Stare: Additional Damage for each buff or debuff on the target changed from 15% to 30%
  • Stare into the Void: Additional Damage for each buff or debuff on the target changed from 22.5% to 45%
  • Futile Hopes: Damage changed from 70% to 60%
  • Dashed Hopes, No Tomorrow: Damage changed from 90% to 80%
  • Unfeeling Aggression, We Are Nothing, All is Dust: Damage changed from 75% to 100%
  • We Are Nothing: Additional Damage for Armor and Resistance changed from 25% to 40%

Banshee:
  • Baseline Evasion changed from 20 to 24
  • Scream, Desolate Scream, Paralyzing Scream: Damage changed from 85% to 100%
  • Noo!, Nooo!!!, NOOO!!!: Damage changed from 70% to 60%
  • Absorb Fear: Amount of restored Mana changed from 25% to 20%
  • Absorb Terror: Amount of restored Mana changed from 30% to 25%
  • Absorb Wrath: Amount of restored Wrath changed from 30% to 25%
  • Wail: Bonus Dread for 1 turn changed from 12 to 14
  • Chilling Wail: Bonus Dread for 1 turn changed from 16 to 20
  • Deafening Wail: Bonus Attack and Dread for 1 turn changed from 8 to 14
  • Shattering Howl: Damage changed from 150% to 125%
  • Morbid Howl: Damage changed from 100% to 50%
  • Morbid Howl: Target's chance to skip next turn changed from 50% to 25%
  • Morbid Howl Now can be casted from 3 and 4 positions
  • Howl, Shattering Howl, Morbid Howl: Ultimate ability cost changed from 35 to 50 Wrath

Wraith:
  • Baseline Accuracy changed from 90 to 91
  • Cold Grasp, Far Grasp, Death Grasp: Now can be casted from 3 position
  • Upgrade bonus reworked Death Grasp:
  • Then: - Critical Damage changed to 200% Now: - Target loses 18 Resistance for 4 turns
  • Necrotic Wind, Wind of Oblivion: Damage changed from 100% to 120%
  • Necrotic Squall: Damage changed from 125% to 150%
  • Terrorwave, Echoing Terror, Panic Blast: Ultimate ability cost changed from 40 to 50 Wrath
  • Ghost Flames: Damage changed from 35%/35% to 30%/30%
  • Ghostly Inferno: Damage changed from 35%/25% to 30%/30%
  • Evolution: Bonus Dread changed from 8 to 12
  • Terrifying Evolution: Bonus Dread changed from 10 to 16

Mummy:
  • Baseline Luck changed from 10 to 20
  • Cursing Touch, Dire Curse: Damage changed from 60/60% to 75/75%
  • Unavoidable Curse: Damage changed from 60/90% to 90/90%
  • Absorb Curses: Amount of restored Vigor for each debuff removed changed from 5 to 8
  • Cursed Feast: Amount of restored Vigor for each debuff removed changed from 8 to 10
  • Upgrade bonus reworked Absorb Wrath (now is Absorb Power):
  • Then: - Removes all debuffs from allies. Mummy restores 8 Wrath for each debuff removed Now: - Removes all buffs from enemies. Mummy restores 4 Vigor for each buff removed
  • Hex Beam, Vengeance Beam: Damage changed from 40% to 30%
  • Hex Spear: Damage changed from 60% to 45%

Lich:
  • Added feature: Increases Iratus's Spellpower by 10
  • Cruel Sacrifice:
  • Then: - Iratus gains 100 Wrath Now: - The Lich and all allies restore 20
  • Sacrifice: Amount of restored Vigor changed from 45 to 40
  • Cannon Fodder: Amount of restored Vigor changed from 60 to 50
  • Rain of Fire, Bedlam: Damage changed from 50%/75% to 100%/100%
  • Armageddon: Damage changed from 50%/100% to 100%/150%
  • Rain of Fire, Armageddon, Bedlam: Ultimate ability cost changed from 30 to 45 Wrath
  • Bone Shards, Shrapnel, Shard Swarm: Damage changed from 115% to 125%
  • Reanimate, Cheap Bodies: Bonus to summoned Skeleton's characteristics changed from 8 to 16 Attack and Dread
  • Dark Resurrection: Bonus to summoned Skeleton's characteristics changed from 12 to 24 Attack and Dread

Head Hunter:
  • Baseline Evasion changed from 0 to 9
  • Bloody Harvest: Damage changed from 50% to 60%
  • Upgrade bonus Abundant Harvest changed:
  • Then: - Additionaly deals 10% Damage Now: - Has a 2% chance to immediately kill an enemy (bosses are immune)
  • Bounty, Profitable Bounty: Ultimate ability cost changed from 40 to 55 Wrath

Shade:
  • Reworked Gloom Claws and its upgrades:
  • - All abilities gain feature "Ignores Ward" - Upgrade bonus Gloomtalons changed: Then: - Critical hit deals 200% Damage Now: - Target loses all Wards
  • Dark Gate upgrade bonus reworked:
  • Then: restores 12 Mana - Shade additionally restores 12 Vigor Now: - Restores 6 Mana - Iratus gains 18 Spellpower for 1 turn
  • Trick of the Eye: Bonus Evasion while moving changed from 20 to 30
  • Greatest Trick: Bonus Evasion while moving changed from 30 to 40
  • Swindle the Fate: Bonus Evasion and Accuracy while moving changed from 20 to 25
  • Dark Portal: Amount of restored Mana changed from 18 to 12
  • Dark Channeling: Amount of restored Mana changed from 24 to 16

Vampire:
  • Savage Bite: Critical hit bonus damage changed from 200% to 225%
  • Mesmerize: Amount of restored Mana and Wrath changed from 15/15 to 10/20
  • Greater Auspex: Decreasing of Accuracy changed from 20 to 30
  • Blood Visions: Decreasing of Evasion changed from 10 to 20
  • Blood Thirst, Hunger for Hearts: Amount of restored Vigor changed from 65% to 50%
  • Irresistible Thirst for Blood: Amount of restored Vigor changed from 75% to 65%

Blood Phantasm:
  • Hate Eternal and its upgrades become new ultimate ability
  • Then: Deals 60% Damage - Sets target on fire until the battle ends, dealing 30% damage per turn Now: Deals 40% Damage to all enemies - Sets targets on fire until the battle ends, dealing 40% damage per turn Now moves for 2 position forward Cost: 50 Wrath - Wrath Eternal no more gain bonus Wrath. But now it costs 30 Wrath
  • Phantasmal Assault and its upgrades become basic abilities
  • Then: Attacks twice, dealing 100-125% physical damage with each attack - Blood Phantasm restores 10/15 Vigor with each successful attack Now: Attacks twice, dealing 50-60% physical damage with each attack - Blood Phantasm restores 6/9 Vigor with each successful attack
  • Savage Impale: Critical hit bonus damage changed from 200% to 225%
  • Impale, Impaling Charge, Savage Impale: Now moves for 1 position forward and can be casted from 3 position
  • Transfusion, Rage Injection: Amount of restored Vigor changed from 50% to 40%
  • Grand Transfusion: Amount of restored Vigor changed from 65% to 50%
  • Chains of Anger, Moaning Chains: Damage changed from 90% to 100%
  • Chains of Fury: Damage changed from 120% to 130%

Lost Soul:
  • Benevolent Spirit: Amount of restored Vigor and Damage changed from 80/80% to 60/60%
  • Price of Glory: Amount of restored Vigor and Damage changed from 100/80% to 80/60%
  • Peace Eternal: Amount of restored Vigor and Damage changed from 80/60% to 60/40%
  • Misleading Beauty: Damage changed from 125% to 120%
  • Morbid Beauty: Damage changed from 160% to 150%
  • Stream of Delusion,Panic Wave, Psychotic Stream: Now can be casted from 4 position

Bone Golem:
  • Baseline Vigor changed from 155 to 165
  • Ability reworked Maim and all its upgrades:
  • - All abilities gain feature "Interrupts stances" - Now can target 4 position - Maim, Mutilate: Damage changed from 100% to 75% - Rupture: Damage changed from 130% to 100%
  • Destroy, Terminate, Onslaught: Now can target 3 position
  • Onslaught: Now Bone Golem pulls target to him
  • Nefarious Engine, Abyssal Engine: Amount of restored Vigor changed from 15% to 10%
  • Upgrade bonus of Artificial Hatred changed:
  • Then: - The Golem's critical hit damage increases by 25% until the end of battle Now: - Removes from Golem all debuffs
  • Self-Destruct, I'll Be Back: Damage changed from 85% to 100% of the Golem's missing Vigor
  • Annihilation System: Damage changed from 128% to 150% of the Golem's missing Vigor
  • Splintering March, Suppressing Splinters: Damage changed from 100% to 60%
  • Splinter Hell: Damage changed from 125% to 100%
  • Splintering March, Splinter Hell, Suppressing Splinters: Ultimate ability cost changed from 40 to 25 Wrath

Fallen Dhampir:
  • Baseline Evasion changed from 10 to 14
  • Baseline Attack changed from 16-18 to 15-17
  • Baseline Dread changed from 14-12 to 13-15
  • Aim for the Vein: Amount of restored Vigor with critical hit changed from 50% to 40%
  • Aim for the Heart: Amount of restored Vigor with critical hit changed from 60% to 50%
  • Aim for The Soul: Amount of restored Mana with critical hit changed from 33% to 25%
  • Exploit Anger: Amount of restored Vigor with counterattack changed from 40% to 33%
  • Trap, Durable trap, Magical trap: Damage changed from 75% to 90%
  • Mocking Riposte, Infuriating Taunts, Exploit Anger: Now can't target 4 position
  • Pain Blast, Agony Blast, Sundering Squall, Sundering Storm: Ultimate ability cost changed from 35 to 45 Wrath
  • Terror Blast, Disfiguring Flurry: Ultimate ability cost changed from 25 to 35 Wrath

Ghoul:

  • Baseline Dread changed from 19-23 to 20-25
  • Baseline Luck changed from 6 to 8
  • Baseline Evasion changed from 6 to 8
  • Butcher and its upgrades reworked:
  • - All abilities gain feature "Ignores Block" - Removed features "The Ghoul receives +2 Attack until the battle ends", "Enemies killed by this attack don't leave parts" - Butcher, Crimson Feast: Damage changed from 115% to 100% - Restrained Slaughter: Damage changed from 140% to 100% - Restrained Slaughter: Added feature "Target loses all Blocks"
  • Savage Instincts, Savage Cunning, Predatory Instincts: Damage changed from 80% to 100%
  • Savage Cunning: Critical hit bonus damage changed from 200% to 225%
  • Lunch Break, Early Lunch, Happy Meal: All abilities gain feature "Enemies killed by this attack don't leave parts"
  • Lunch Break, Happy Meal: Vigor amount required for using the ability changed from 20 to 25%
  • Happy Meal: Vigor amount required for using the ability changed from 30 to 35%
  • Lunch Break, Early Lunch: bonus to the characteristics changed from 8 to 12 Attack and Dread
  • Happy Meal: bonus to the characteristics changed from 10 to 18 Attack and Dread, from 10 to 12 Luck, from 10 to 12 Evasion
  • Lunch Break, Early Lunch, Happy Meal: Ultimate ability cost changed from 40 to 45 Wrath

Unfrozen:
  • Baseline Attack changed from 24-27 to 26-29
  • Baseline Dread changed from 21-23 to 23-25
  • Baseline Luck changed from 16 to 12
  • Baseline Blocks changed from 1 to 2
  • Baseline Wards changed from 1 to 2
  • Avalanche: Damage changed from 75% to 60%
  • Ice Wave, Avalanche, Ice River: Does't move Unfrozen one position forward; can be casted from 3rd position
  • Ability reworked Ice Spear and all upgrades:
  • - All abilities gain feature "Ignores Block" - All abilities can't be casted from 2 position - Ice Lance: Added feature "Interrupts Stances" - Penetrating Spear: Feature «Stuns target on last position» replaced by «Target loses 16 Armor» - Penetrating Spear: Now can target 1 and 2 positions - Ice Lance: Damage changed from 100% to 85% - Ice Spear, Penetrating Spear: Damage changed from 80% to 85%
  • Vengeful Cold: Vigor, losing by the enemy who placed the trap, changed from 25 to 50
  • Protective Cold: Bonus to characteristics changed from 15% to 40% Attack and from 15 to 20 Luck
  • Cold Embrace, Glacial Protection: Amount of restored Vigor changed from 15 to 12
  • Embrace of Frost: Amount of restored Vigor changed from 20 to 16
  • Winter is Close, Winter is Nigh, Winter's Onset: Now can be casted from 1 and 4 position
  • Winter is Close, Winter is Nigh, Winter's Onset: Ultimate ability cost changed from 45 to 55 Wrath

Black Widow:
  • Baseline Vigor changed from 125 to 130
  • Baseline Attack changed from 12-17 to 13-18
  • Baseline Dread changed from 12-17 to 13-18
  • Poison Spit, Toxic Spit: Decreasing of Armor and Resistance changed from 6 to 12
  • Acid Spit: Decreasing of Armor and Resistance changed from 8 to 24
  • Poison Spit, Toxic Spit, Acid Spit: Duration of effect changed from 2 to 3 turns
  • Poison Spit, Toxic Spit, Acid Spit: Now can be casted from 1 and 2 positions, but can't — from 3 position
  • Toxic Spit: Damage changed from 100% to 120%
  • Spider Cocoon, Spiky Cocoon: Amount of restored Vigor changed from 5% to 4%
  • Invigorating Cocoon: Amount of restored Vigor changed from 7.5% to 6%
  • Spider Web, Sticky Web, Poisoned Web: Moves Black Widow for 3 positions forward and can be casted from 4 position

Infested:
  • Feature damage changed from 20 to 40
  • Slingshot, Heavy Sling, Rapid Sling: Damage changed from 100% to 85%
  • Slingshot, Heavy Sling, Rapid Sling: Can be casted from 3 and 4 positions
  • Plague Breath: Damage changed from 80/40% to 85/45%
  • Lingering Breath: Duration of the curse changed from 3 to 4 turns
  • Feast on Malady: Bonus Attack and Dread for each removed debuff changed from 3 to 4
  • Pestilent Rain, Plaguefall, Carpet with Filth: Damage changed from 25% to 30%
  • Plaguefall: Critical hit bonus damage changed from 200% to 225%
  • Plague Garden, Garden of Decay: Damage per turn changed from 35% to 45%
  • Garden of Death: Damage per turn changed from 45% to 60%