Iratus: Lord of the Dead
Iratus: Lord of the Dead 173.12
Version Date
April 9, 2020
Patch Notes
Balance changelog for 173.12
Skeleton:- Baseline Attack changed from 20-22 to 22-24
- Baseline Dread changed from 20-22 to 22-24
- Unassuming Strike, Clumsy Strike, Sudden Strike: Damage changed from 80% to 100%
- Reworked Smite and all its upgrades:
- Smite, Vorpal Smite, Smite the Show-Offs: Now can target 3rd position
- Smite, Vorpal Smite gain feature "Performs additional attacks for each buff on the target"
- Smite, Vorpal Smite: Damage changed from 50% to 40%
- Shield Banger, Creepy Clank, Dismissive Banger: Damage changed from 100% to 80%
- Astounding Fortitude, Unnerving Fortitude: Bonus Armor and Resistance changed from 8 to 10
- Mystic Fortitude: Bonus Armor and Resistance changed from 10 to 14
Zombie:- Baseline Attack changed from 15-17 to 14-16
- Baseline Dread changed from 14-17 to 13-16
- Baseline Vigor changed from 110 to 120
- Baseline Accuracy changed from 88 to 91
- Buckshot, Whistling Buckshot: Damage changed from 50% to 60%
- Plentiful Buckshot: Damage changed from 60% to 70%
- Shock Charges: Damage changed from 55% to 70%
Bride of Iratus:- Baseline Attack changed from 22-27 to 23-28
- Baseline Dread changed from 20-22 to 22-24
- Baseline Luck changed from 12 to 14
- Reworked Warning Shot and Get Away From Him!:
- Both abilities gain feature "Interrupts Stances"
- Upgrade bonus Get Away From Him! changed:
Then:
- Increases target's chance to escape by 15% for 2 actions
Now:
- Ignores Ward
- Worship Him upgrade bonus reworked:
Then:
- Iratus gains 12 Mana.
Now:
- Iratus gains 12 Spellpower for 2 turns
- Warning Shot, You Won't Get Him!, Get Away From Him!: now can't target 4th position.
- Think of Him, Worship Him: Bonus Attack and Dread changed from 6 to 10
- Adore Him: Bonus Attack and Dread changed from 8 to 14
- Chestpiercer: Critical hit bonus damage changed from 200% to 175%
- Heartpiercer: Critical hit bonus damage changed from 250% to 225%
- Chestpiercer, Heartpiercer, Lungpiercer: Damage changed from 80% to 100%
- Flames of Love, Flames of Eternal Love: Damage changed from 60/30% to 70/35%
- Flames of Passionate Love: Damage changed from 75/35% to 85/45%
- Flames of Eternal Love: Duration of ignition changed from 3 to 4 turns
- Bloody Rose: Critical hit bonus damage changed from 200% to 225%
Dark Knight:- Baseline Attack changed from 12-14 to 13-15
- Baseline Dread changed from 12-14 to 13-15
- Baseline Vigor changed from 70 to 75
- Baseline Armor changed from 6 to 7
- Baseline Resistance changed from 6 to 7
- Baseline Initiative changed from 4 to 5
- Dark Tithe: Amount of restored Mana and Wrath changed from 10/10 to 6/6
- Dark Cleaning: Amount of restored Mana and Wrath changed from 15/10 to 12/6
- Dark Offering: Amount of restored Mana and Wrath changed from 10/20 to 6/18
- Hollow Stare: Additional Damage for each buff or debuff on the target changed from 15% to 30%
- Stare into the Void: Additional Damage for each buff or debuff on the target changed from 22.5% to 45%
- Futile Hopes: Damage changed from 70% to 60%
- Dashed Hopes, No Tomorrow: Damage changed from 90% to 80%
- Unfeeling Aggression, We Are Nothing, All is Dust: Damage changed from 75% to 100%
- We Are Nothing: Additional Damage for Armor and Resistance changed from 25% to 40%
Banshee:- Baseline Evasion changed from 20 to 24
- Scream, Desolate Scream, Paralyzing Scream: Damage changed from 85% to 100%
- Noo!, Nooo!!!, NOOO!!!: Damage changed from 70% to 60%
- Absorb Fear: Amount of restored Mana changed from 25% to 20%
- Absorb Terror: Amount of restored Mana changed from 30% to 25%
- Absorb Wrath: Amount of restored Wrath changed from 30% to 25%
- Wail: Bonus Dread for 1 turn changed from 12 to 14
- Chilling Wail: Bonus Dread for 1 turn changed from 16 to 20
- Deafening Wail: Bonus Attack and Dread for 1 turn changed from 8 to 14
- Shattering Howl: Damage changed from 150% to 125%
- Morbid Howl: Damage changed from 100% to 50%
- Morbid Howl: Target's chance to skip next turn changed from 50% to 25%
- Morbid Howl Now can be casted from 3 and 4 positions
- Howl, Shattering Howl, Morbid Howl: Ultimate ability cost changed from 35 to 50 Wrath
Wraith:- Baseline Accuracy changed from 90 to 91
- Cold Grasp, Far Grasp, Death Grasp: Now can be casted from 3 position
- Upgrade bonus reworked Death Grasp:
Then:
- Critical Damage changed to 200%
Now:
- Target loses 18 Resistance for 4 turns
- Necrotic Wind, Wind of Oblivion: Damage changed from 100% to 120%
- Necrotic Squall: Damage changed from 125% to 150%
- Terrorwave, Echoing Terror, Panic Blast: Ultimate ability cost changed from 40 to 50 Wrath
- Ghost Flames: Damage changed from 35%/35% to 30%/30%
- Ghostly Inferno: Damage changed from 35%/25% to 30%/30%
- Evolution: Bonus Dread changed from 8 to 12
- Terrifying Evolution: Bonus Dread changed from 10 to 16
Mummy:- Baseline Luck changed from 10 to 20
- Cursing Touch, Dire Curse: Damage changed from 60/60% to 75/75%
- Unavoidable Curse: Damage changed from 60/90% to 90/90%
- Absorb Curses: Amount of restored Vigor for each debuff removed changed from 5 to 8
- Cursed Feast: Amount of restored Vigor for each debuff removed changed from 8 to 10
- Upgrade bonus reworked Absorb Wrath (now is Absorb Power):
Then:
- Removes all debuffs from allies. Mummy restores 8 Wrath for each debuff removed
Now:
- Removes all buffs from enemies. Mummy restores 4 Vigor for each buff removed
- Hex Beam, Vengeance Beam: Damage changed from 40% to 30%
- Hex Spear: Damage changed from 60% to 45%
Lich:- Added feature: Increases Iratus's Spellpower by 10
- Cruel Sacrifice:
Then:
- Iratus gains 100 Wrath
Now:
- The Lich and all allies restore 20
- Sacrifice: Amount of restored Vigor changed from 45 to 40
- Cannon Fodder: Amount of restored Vigor changed from 60 to 50
- Rain of Fire, Bedlam: Damage changed from 50%/75% to 100%/100%
- Armageddon: Damage changed from 50%/100% to 100%/150%
- Rain of Fire, Armageddon, Bedlam: Ultimate ability cost changed from 30 to 45 Wrath
- Bone Shards, Shrapnel, Shard Swarm: Damage changed from 115% to 125%
- Reanimate, Cheap Bodies: Bonus to summoned Skeleton's characteristics changed from 8 to 16 Attack and Dread
- Dark Resurrection: Bonus to summoned Skeleton's characteristics changed from 12 to 24 Attack and Dread
Head Hunter:- Baseline Evasion changed from 0 to 9
- Bloody Harvest: Damage changed from 50% to 60%
- Upgrade bonus Abundant Harvest changed:
Then:
- Additionaly deals 10% Damage
Now:
- Has a 2% chance to immediately kill an enemy (bosses are immune)
- Bounty, Profitable Bounty: Ultimate ability cost changed from 40 to 55 Wrath
Shade:- Reworked Gloom Claws and its upgrades:
- All abilities gain feature "Ignores Ward"
- Upgrade bonus Gloomtalons changed:
Then:
- Critical hit deals 200% Damage
Now:
- Target loses all Wards
- Dark Gate upgrade bonus reworked:
Then:
restores 12 Mana
- Shade additionally restores 12 Vigor
Now:
- Restores 6 Mana
- Iratus gains 18 Spellpower for 1 turn
- Trick of the Eye: Bonus Evasion while moving changed from 20 to 30
- Greatest Trick: Bonus Evasion while moving changed from 30 to 40
- Swindle the Fate: Bonus Evasion and Accuracy while moving changed from 20 to 25
- Dark Portal: Amount of restored Mana changed from 18 to 12
- Dark Channeling: Amount of restored Mana changed from 24 to 16
Vampire:- Savage Bite: Critical hit bonus damage changed from 200% to 225%
- Mesmerize: Amount of restored Mana and Wrath changed from 15/15 to 10/20
- Greater Auspex: Decreasing of Accuracy changed from 20 to 30
- Blood Visions: Decreasing of Evasion changed from 10 to 20
- Blood Thirst, Hunger for Hearts: Amount of restored Vigor changed from 65% to 50%
- Irresistible Thirst for Blood: Amount of restored Vigor changed from 75% to 65%
Blood Phantasm:- Hate Eternal and its upgrades become new ultimate ability
Then:
Deals 60% Damage
- Sets target on fire until the battle ends, dealing 30% damage per turn
Now:
Deals 40% Damage to all enemies
- Sets targets on fire until the battle ends, dealing 40% damage per turn
Now moves for 2 position forward
Cost: 50 Wrath
- Wrath Eternal no more gain bonus Wrath. But now it costs 30 Wrath
- Phantasmal Assault and its upgrades become basic abilities
Then:
Attacks twice, dealing 100-125% physical damage with each attack
- Blood Phantasm restores 10/15 Vigor with each successful attack
Now:
Attacks twice, dealing 50-60% physical damage with each attack
- Blood Phantasm restores 6/9 Vigor with each successful attack
- Savage Impale: Critical hit bonus damage changed from 200% to 225%
- Impale, Impaling Charge, Savage Impale: Now moves for 1 position forward and can be casted from 3 position
- Transfusion, Rage Injection: Amount of restored Vigor changed from 50% to 40%
- Grand Transfusion: Amount of restored Vigor changed from 65% to 50%
- Chains of Anger, Moaning Chains: Damage changed from 90% to 100%
- Chains of Fury: Damage changed from 120% to 130%
Lost Soul:- Benevolent Spirit: Amount of restored Vigor and Damage changed from 80/80% to 60/60%
- Price of Glory: Amount of restored Vigor and Damage changed from 100/80% to 80/60%
- Peace Eternal: Amount of restored Vigor and Damage changed from 80/60% to 60/40%
- Misleading Beauty: Damage changed from 125% to 120%
- Morbid Beauty: Damage changed from 160% to 150%
- Stream of Delusion,Panic Wave, Psychotic Stream: Now can be casted from 4 position
Bone Golem:- Baseline Vigor changed from 155 to 165
- Ability reworked Maim and all its upgrades:
- All abilities gain feature "Interrupts stances"
- Now can target 4 position
- Maim, Mutilate: Damage changed from 100% to 75%
- Rupture: Damage changed from 130% to 100%
- Destroy, Terminate, Onslaught: Now can target 3 position
- Onslaught: Now Bone Golem pulls target to him
- Nefarious Engine, Abyssal Engine: Amount of restored Vigor changed from 15% to 10%
- Upgrade bonus of Artificial Hatred changed:
Then:
- The Golem's critical hit damage increases by 25% until the end of battle
Now:
- Removes from Golem all debuffs
- Self-Destruct, I'll Be Back: Damage changed from 85% to 100% of the Golem's missing Vigor
- Annihilation System: Damage changed from 128% to 150% of the Golem's missing Vigor
- Splintering March, Suppressing Splinters: Damage changed from 100% to 60%
- Splinter Hell: Damage changed from 125% to 100%
- Splintering March, Splinter Hell, Suppressing Splinters: Ultimate ability cost changed from 40 to 25 Wrath
Fallen Dhampir:- Baseline Evasion changed from 10 to 14
- Baseline Attack changed from 16-18 to 15-17
- Baseline Dread changed from 14-12 to 13-15
- Aim for the Vein: Amount of restored Vigor with critical hit changed from 50% to 40%
- Aim for the Heart: Amount of restored Vigor with critical hit changed from 60% to 50%
- Aim for The Soul: Amount of restored Mana with critical hit changed from 33% to 25%
- Exploit Anger: Amount of restored Vigor with counterattack changed from 40% to 33%
- Trap, Durable trap, Magical trap: Damage changed from 75% to 90%
- Mocking Riposte, Infuriating Taunts, Exploit Anger: Now can't target 4 position
- Pain Blast, Agony Blast, Sundering Squall, Sundering Storm: Ultimate ability cost changed from 35 to 45 Wrath
- Terror Blast, Disfiguring Flurry: Ultimate ability cost changed from 25 to 35 Wrath
Ghoul:
- Baseline Dread changed from 19-23 to 20-25
- Baseline Luck changed from 6 to 8
- Baseline Evasion changed from 6 to 8
- Butcher and its upgrades reworked:
- All abilities gain feature "Ignores Block"
- Removed features "The Ghoul receives +2 Attack until the battle ends", "Enemies killed by this attack don't leave parts"
- Butcher, Crimson Feast: Damage changed from 115% to 100%
- Restrained Slaughter: Damage changed from 140% to 100%
- Restrained Slaughter: Added feature "Target loses all Blocks"
- Savage Instincts, Savage Cunning, Predatory Instincts: Damage changed from 80% to 100%
- Savage Cunning: Critical hit bonus damage changed from 200% to 225%
- Lunch Break, Early Lunch, Happy Meal: All abilities gain feature "Enemies killed by this attack don't leave parts"
- Lunch Break, Happy Meal: Vigor amount required for using the ability changed from 20 to 25%
- Happy Meal: Vigor amount required for using the ability changed from 30 to 35%
- Lunch Break, Early Lunch: bonus to the characteristics changed from 8 to 12 Attack and Dread
- Happy Meal: bonus to the characteristics changed from 10 to 18 Attack and Dread, from 10 to 12 Luck, from 10 to 12 Evasion
- Lunch Break, Early Lunch, Happy Meal: Ultimate ability cost changed from 40 to 45 Wrath
Unfrozen:- Baseline Attack changed from 24-27 to 26-29
- Baseline Dread changed from 21-23 to 23-25
- Baseline Luck changed from 16 to 12
- Baseline Blocks changed from 1 to 2
- Baseline Wards changed from 1 to 2
- Avalanche: Damage changed from 75% to 60%
- Ice Wave, Avalanche, Ice River: Does't move Unfrozen one position forward; can be casted from 3rd position
- Ability reworked Ice Spear and all upgrades:
- All abilities gain feature "Ignores Block"
- All abilities can't be casted from 2 position
- Ice Lance: Added feature "Interrupts Stances"
- Penetrating Spear: Feature «Stuns target on last position» replaced by «Target loses 16 Armor»
- Penetrating Spear: Now can target 1 and 2 positions
- Ice Lance: Damage changed from 100% to 85%
- Ice Spear, Penetrating Spear: Damage changed from 80% to 85%
- Vengeful Cold: Vigor, losing by the enemy who placed the trap, changed from 25 to 50
- Protective Cold: Bonus to characteristics changed from 15% to 40% Attack and from 15 to 20 Luck
- Cold Embrace, Glacial Protection: Amount of restored Vigor changed from 15 to 12
- Embrace of Frost: Amount of restored Vigor changed from 20 to 16
- Winter is Close, Winter is Nigh, Winter's Onset: Now can be casted from 1 and 4 position
- Winter is Close, Winter is Nigh, Winter's Onset: Ultimate ability cost changed from 45 to 55 Wrath
Black Widow:- Baseline Vigor changed from 125 to 130
- Baseline Attack changed from 12-17 to 13-18
- Baseline Dread changed from 12-17 to 13-18
- Poison Spit, Toxic Spit: Decreasing of Armor and Resistance changed from 6 to 12
- Acid Spit: Decreasing of Armor and Resistance changed from 8 to 24
- Poison Spit, Toxic Spit, Acid Spit: Duration of effect changed from 2 to 3 turns
- Poison Spit, Toxic Spit, Acid Spit: Now can be casted from 1 and 2 positions, but can't — from 3 position
- Toxic Spit: Damage changed from 100% to 120%
- Spider Cocoon, Spiky Cocoon: Amount of restored Vigor changed from 5% to 4%
- Invigorating Cocoon: Amount of restored Vigor changed from 7.5% to 6%
- Spider Web, Sticky Web, Poisoned Web: Moves Black Widow for 3 positions forward and can be casted from 4 position
Infested:- Feature damage changed from 20 to 40
- Slingshot, Heavy Sling, Rapid Sling: Damage changed from 100% to 85%
- Slingshot, Heavy Sling, Rapid Sling: Can be casted from 3 and 4 positions
- Plague Breath: Damage changed from 80/40% to 85/45%
- Lingering Breath: Duration of the curse changed from 3 to 4 turns
- Feast on Malady: Bonus Attack and Dread for each removed debuff changed from 3 to 4
- Pestilent Rain, Plaguefall, Carpet with Filth: Damage changed from 25% to 30%
- Plaguefall: Critical hit bonus damage changed from 200% to 225%
- Plague Garden, Garden of Decay: Damage per turn changed from 35% to 45%
- Garden of Death: Damage per turn changed from 45% to 60%