New content:
- 2 floors: Catacombs and Cathedral
- 16 enemies (some old enemies were moved to other floors)
- 2 bosses: Monster Slayer and Grand Magister
MinionsChanged minion characteristics upgrading.
Bride of Iratus:- Worship Him: Iratus Spellpower bonus changed from 12 to 16
- Worship Him: Effect duration changed from 2 to 3 turns
Zombie:- Cannonball, Hexball: Cost changed from 35 to 60 Wrath
- Light Caliber: Cost changed from 35 to 50 Wrath
- Light Caliber: Damage changed from 225% to 200%
Dark Knight:- Upgrading bonus to Luck changed from 5 to 3. Amount of upgrades decreased by 1
- Attack and Dread upgrading cost increased by 1 Stat point
- Heartless Slash, Death comes for everyone: Damage changed from 50% to 60%
- Edge of Abyss: Damage changed from 75% to 90%
- Heartless Slash, Edge of Abyss: Damage depending on Armor and Resistance changed from 50% to 40%
- Death comes for everyone: Damage depending on Armor and Resistance changed from 75% to 60%
- Heartless Slash, Death comes for everyone, Edge of Abyss: Can now target 3rd position
- Unfeeling Aggression, We Are Nothing, All is Dust: Damage changed from 100% to 80%
- We Are Nothing: Damage depending on Armor and Resistance changed from 40% to 25%
- Dashed Hopes, No Tomorrow: Damage changed from 80% to 75%
Mummy:- Amplify Curses, Eternity of Torment, Eternity of Misfortune: Cost changed from 45 to 60 Wrath
Lich:- Rain of Fire, Bedlam: Damage changed from 100/100% to 75/75%
- Armageddon: Damage changed from 100/150% to 75/100%
- Rain of Fire, Armageddon, Bedlam: Cost changed from 45 to 55 Wrath
Lost Soul:- Stream of Delusion, Panic Wave: Damage changed from 60% to 45%
- Psychotic Stream: Damage changed from 75% to 60%
Ghoul:- Lunch Break, Happy Meal: Vigor amount required for using the ability changed from 25% to 30%
- Happy Meal: Vigor amount required for using the ability changed from 35% to 40%
- Lunch Break, Early Lunch: Bonus changed from 12 to 8 Attack and Dread
- Happy Meal: Bonus changed from 18 to 16 Attack and Dread
Shade:- Deep Shadows, Shadows within Shadows: Damage to trapped bosses changed from 15% to 7.5%
- Hungry Shadows: Damage to trapped bosses changed from 20% to 10%
- Dark Gate: Iratus Spellpower bonus changed from 18 to 24
- Dark Gate: Effect duration changed from 1 to 2 turns
Minion itemsBoiling Blood- Attack bonus for each unfilled squad slot changed from 16 to 14
- Dread bonus for each unfilled squad slot changed from 16 to 14
- Accuracy bonus for each unfilled squad slot changed from 8 to 6
Serpent Skull- Luck bonus changed from 5 to 3
- Critical damage bonus changed from 5% to 3%
Mechanical Aim- Zombie damage bonus for each turn changed from 20% to 15%
- Zombie Accuracy bonus for each turn changed from 8 to 4
Wedding Gift- Bride of Iratus critical damage bonus changed from 40% to 50%
The Second Slipper- Banshee Vigor restoring changed from 15% to 20%
ArtifactsSickle- Sum of minion levels required for bonus changed from 13 to 21
Broken Sword- Minion level required for bonus changed from 3 to 5
Shoddy Armor- Minion level required for bonus changed from 3 to 5
Enchanted Clothing- Armor and Resistance bonus to all minions changed from 6 to 4
Symbol of Fortune- Luck bonus and Accuracy penalty changed from 25 to 13
Iratus Talents and spellsChain Lightning- Baseline Damage changed from 30-60 to 20-40
Bone Obelisk- Baseline Damage changed from 58 to 48
Battle Eternal- Baseline manacost changed from 80 to 100
Blood Magic- Iratus Spellpower bonus changed from 25 to 36
Rites of Carnage- Luck bonus changed from 10 to 12
- Baseline manacost changed from 20 to 30
GraveyardArena- Bonus experience increased by 5% on all difficulty levels
BossesKeymaster:- Difficulty level More Pain!:
- Baseline Attack changed from 17-23 to 19-25
- Difficulty level Good Always Wins:
- Baseline Vigor changed from 475 to 460
- Baseline Sanity changed from 505 to 490
- Baseline Luck changed from 30 to 25
Inventor:- Difficulty level Cakewalk:
- Baseline Vigor changed from 515 to 525
- Baseline Sanity changed from 400 to 410
- Difficulty level More Pain!:
- Baseline Vigor changed from 730 to 740
- Baseline Sanity changed from 615 to 650
- Baseline Luck changed from 30 to 20
- Baseline Pylon's Accuracy changed from 100 to 120
- Baseline Defensive Pylon's Armor and Resistance changed from 5 to 6
- Difficulty level Good Always Wins:
- Baseline Vigor changed from 940 to 900
- Baseline Sanity changed from 825 to 805
- Baseline Luck changed from 50 to 25
- Baseline Pylon Accuracy changed from 100 to 140
- Baseline Defensive Pylon's Attack changed from 14-14 to 15-15
- Baseline Defensive Pylon's Armor and Resistance changed from 6 to 8
Pyromancer- Difficulty level Cakewalk:
- Baseline Vigor changed from 760 to 780
- Baseline Sanity changed from 660 to 790
- Difficulty level More Pain!:
- Baseline Vigor changed from 900 to 965
- Baseline Sanity changed from 800 to 975
- Baseline Attack changed from 26-32 to 27-33
- Baseline Accuracy changed from 115 to 120
- Baseline Fire Elemental's Vigor changed from 90 to 100
- Baseline Fire Elemental's Armor and Resistance changed from 6 to 7
- Baseline Fire Elemental's Luck changed from 15 to 18
- Difficulty level Good Always Wins:
- Baseline Vigor changed from 1100 to 1150
- Baseline Sanity changed from 1000 to 1160
- Baseline Resistance changed from 42 to 45
- Baseline Fire Elemental's Vigor changed from 100 to 115
- Baseline Fire Elemental's Attack changed from 23-27 to 24-28
- Baseline Fire Elemental's Armor and Resistance changed from 6 to 7