Iratus: Lord of the Dead

Iratus: Lord of the Dead 175.15

Version
175.15
Version Date
April 23, 2020
Links

Patch Notes

Changelog for release version 175.15

New content:
  • 2 floors: Catacombs and Cathedral
  • 16 enemies (some old enemies were moved to other floors)
  • 2 bosses: Monster Slayer and Grand Magister

Minions

Changed minion characteristics upgrading.

Bride of Iratus:
  • Worship Him: Iratus Spellpower bonus changed from 12 to 16
  • Worship Him: Effect duration changed from 2 to 3 turns

Zombie:
  • Cannonball, Hexball: Cost changed from 35 to 60 Wrath
  • Light Caliber: Cost changed from 35 to 50 Wrath
  • Light Caliber: Damage changed from 225% to 200%

Dark Knight:
  • Upgrading bonus to Luck changed from 5 to 3. Amount of upgrades decreased by 1
  • Attack and Dread upgrading cost increased by 1 Stat point
  • Heartless Slash, Death comes for everyone: Damage changed from 50% to 60%
  • Edge of Abyss: Damage changed from 75% to 90%
  • Heartless Slash, Edge of Abyss: Damage depending on Armor and Resistance changed from 50% to 40%
  • Death comes for everyone: Damage depending on Armor and Resistance changed from 75% to 60%
  • Heartless Slash, Death comes for everyone, Edge of Abyss: Can now target 3rd position
  • Unfeeling Aggression, We Are Nothing, All is Dust: Damage changed from 100% to 80%
  • We Are Nothing: Damage depending on Armor and Resistance changed from 40% to 25%
  • Dashed Hopes, No Tomorrow: Damage changed from 80% to 75%

Mummy:
  • Amplify Curses, Eternity of Torment, Eternity of Misfortune: Cost changed from 45 to 60 Wrath

Lich:
  • Rain of Fire, Bedlam: Damage changed from 100/100% to 75/75%
  • Armageddon: Damage changed from 100/150% to 75/100%
  • Rain of Fire, Armageddon, Bedlam: Cost changed from 45 to 55 Wrath

Lost Soul:
  • Stream of Delusion, Panic Wave: Damage changed from 60% to 45%
  • Psychotic Stream: Damage changed from 75% to 60%

Ghoul:
  • Lunch Break, Happy Meal: Vigor amount required for using the ability changed from 25% to 30%
  • Happy Meal: Vigor amount required for using the ability changed from 35% to 40%
  • Lunch Break, Early Lunch: Bonus changed from 12 to 8 Attack and Dread
  • Happy Meal: Bonus changed from 18 to 16 Attack and Dread

Shade:
  • Deep Shadows, Shadows within Shadows: Damage to trapped bosses changed from 15% to 7.5%
  • Hungry Shadows: Damage to trapped bosses changed from 20% to 10%
  • Dark Gate: Iratus Spellpower bonus changed from 18 to 24
  • Dark Gate: Effect duration changed from 1 to 2 turns


Minion items


Boiling Blood
  • Attack bonus for each unfilled squad slot changed from 16 to 14
  • Dread bonus for each unfilled squad slot changed from 16 to 14
  • Accuracy bonus for each unfilled squad slot changed from 8 to 6

Serpent Skull
  • Luck bonus changed from 5 to 3
  • Critical damage bonus changed from 5% to 3%

Mechanical Aim
  • Zombie damage bonus for each turn changed from 20% to 15%
  • Zombie Accuracy bonus for each turn changed from 8 to 4

Wedding Gift
  • Bride of Iratus critical damage bonus changed from 40% to 50%

The Second Slipper
  • Banshee Vigor restoring changed from 15% to 20%

Artifacts

Sickle
  • Sum of minion levels required for bonus changed from 13 to 21

Broken Sword
  • Minion level required for bonus changed from 3 to 5

Shoddy Armor
  • Minion level required for bonus changed from 3 to 5

Enchanted Clothing
  • Armor and Resistance bonus to all minions changed from 6 to 4

Symbol of Fortune
  • Luck bonus and Accuracy penalty changed from 25 to 13

Iratus Talents and spells

Chain Lightning
  • Baseline Damage changed from 30-60 to 20-40

Bone Obelisk
  • Baseline Damage changed from 58 to 48

Battle Eternal
  • Baseline manacost changed from 80 to 100

Blood Magic
  • Iratus Spellpower bonus changed from 25 to 36

Rites of Carnage
  • Luck bonus changed from 10 to 12
  • Baseline manacost changed from 20 to 30

Graveyard

Arena
  • Bonus experience increased by 5% on all difficulty levels

Bosses

Keymaster:
  • Difficulty level More Pain!:
  • - Baseline Attack changed from 17-23 to 19-25
  • Difficulty level Good Always Wins:
  • - Baseline Vigor changed from 475 to 460 - Baseline Sanity changed from 505 to 490 - Baseline Luck changed from 30 to 25

Inventor:
  • Difficulty level Cakewalk:
  • - Baseline Vigor changed from 515 to 525 - Baseline Sanity changed from 400 to 410
  • Difficulty level More Pain!:
  • - Baseline Vigor changed from 730 to 740 - Baseline Sanity changed from 615 to 650 - Baseline Luck changed from 30 to 20 - Baseline Pylon's Accuracy changed from 100 to 120 - Baseline Defensive Pylon's Armor and Resistance changed from 5 to 6
  • Difficulty level Good Always Wins:
  • - Baseline Vigor changed from 940 to 900 - Baseline Sanity changed from 825 to 805 - Baseline Luck changed from 50 to 25 - Baseline Pylon Accuracy changed from 100 to 140 - Baseline Defensive Pylon's Attack changed from 14-14 to 15-15 - Baseline Defensive Pylon's Armor and Resistance changed from 6 to 8

Pyromancer
  • Difficulty level Cakewalk:
  • - Baseline Vigor changed from 760 to 780 - Baseline Sanity changed from 660 to 790
  • Difficulty level More Pain!:
  • - Baseline Vigor changed from 900 to 965 - Baseline Sanity changed from 800 to 975 - Baseline Attack changed from 26-32 to 27-33 - Baseline Accuracy changed from 115 to 120 - Baseline Fire Elemental's Vigor changed from 90 to 100 - Baseline Fire Elemental's Armor and Resistance changed from 6 to 7 - Baseline Fire Elemental's Luck changed from 15 to 18
  • Difficulty level Good Always Wins:
  • - Baseline Vigor changed from 1100 to 1150 - Baseline Sanity changed from 1000 to 1160 - Baseline Resistance changed from 42 to 45 - Baseline Fire Elemental's Vigor changed from 100 to 115 - Baseline Fire Elemental's Attack changed from 23-27 to 24-28 - Baseline Fire Elemental's Armor and Resistance changed from 6 to 7