Iratus: Lord of the Dead

Iratus: Lord of the Dead 175.16

Version
175.16
Version Date
April 24, 2020
Links

Patch Notes

Hotfix 175.16 update

New features
  • After finishing the difficulty level Good always wins all five available levels of Eternal Harvest will be unlocked. This is implemented according to the requests of the players. ːhunky_skullː

Bugs
  • [Iratus Talents] [Fate] Buff now isn't continue working after the first attack and leaving the stance.
  • [Banshee] Scream now moves target with 100% chance

Balance

Minions
Bride of Iratus:
  • Overwatch, Careful Watch, Deadly Watch: Damage changed from 65% to 55%

Banshee:
  • Noo!, NOOO!, Nooo!!!: Damage changed from 60% to 50%

Wraith:
  • Death Grasp: Resistance decreasing changed from 18 to 24

Lich:
  • Toxic Cloud, Plague Cloud, Corrosive Cloud: Damage changed from 100% to 80%

Fallen Dhampir:
  • Trap, Durable trap, Magical trap: Damage changed from 90% to 75%

Black Widow:
  • Acid Spit: Resistance and Armor decreasing changed from 24 to 18

Unfrozen:
  • Penetrating Spear: Armor decreasing changed from 18 to 24

Iratus Talents and spells
Blind
  • Bonus to debuff changed from 4% to 2%

Blood Curse
  • Bonus to debuff changed from 2.6% to 1.3%

Bosses and enemies
Changed the power of 5th-floor enemies' abilities.

Keymaster
  • Difficulty level More Pain!:
  • - Baseline Vigor changed from 375 to 395 - Baseline Sanity changed from 405 to 425
  • Difficulty level Good Always Wins:
  • - Baseline Vigor changed from 460 to 490 - Baseline Sanity changed from 490 to 520

Inventor
  • Difficulty level Good Always Wins:
  • - Baseline Vigor changed from 900 to 850 - Baseline Sanity changed from 805 to 755

Monster Slayer
  • Difficulty level Cakewalk:
  • - Baseline Accuracy changed from 105 to 120
  • Difficulty level More Pain!:
  • - Baseline Accuracy changed from 120 to 130
  • Difficulty level Good Always Wins:
  • - Baseline Accuracy changed from 130 to 140

Pyromancer
  • Difficulty level Cakewalk:
  • - Baseline Fire Elemental's Vigor changed from 80 to 95
  • Difficulty level More Pain!:
  • - Baseline Fire Elemental's Vigor changed from 100 to 105

Grand Magister and Ascended Magister
  • Gain new feature: When an ally dies, receives 10% Damage until the end of combat and reduces all incoming damage by 10% until the end of combat.
  • - Stacks. - Can't be removed.
  • After ascension Magister moves at the last position in the squad.
  • After ascension Magister restores Vigor and Sanity to all alive allies.
  • AI changed
  • Difficulty level Cakewalk and More Pain!: Grand Magister and Ascended Magister characteristics are now the same