New features
- After finishing the difficulty level Good always wins all five available levels of Eternal Harvest will be unlocked. This is implemented according to the requests of the players. ːhunky_skullː
Bugs- [Iratus Talents] [Fate] Buff now isn't continue working after the first attack and leaving the stance.
- [Banshee] Scream now moves target with 100% chance
BalanceMinionsBride of Iratus:- Overwatch, Careful Watch, Deadly Watch: Damage changed from 65% to 55%
Banshee:- Noo!, NOOO!, Nooo!!!: Damage changed from 60% to 50%
Wraith:- Death Grasp: Resistance decreasing changed from 18 to 24
Lich:- Toxic Cloud, Plague Cloud, Corrosive Cloud: Damage changed from 100% to 80%
Fallen Dhampir:- Trap, Durable trap, Magical trap: Damage changed from 90% to 75%
Black Widow:- Acid Spit: Resistance and Armor decreasing changed from 24 to 18
Unfrozen:- Penetrating Spear: Armor decreasing changed from 18 to 24
Iratus Talents and spellsBlind- Bonus to debuff changed from 4% to 2%
Blood Curse- Bonus to debuff changed from 2.6% to 1.3%
Bosses and enemiesChanged the power of 5th-floor enemies' abilities.
Keymaster- Difficulty level More Pain!:
- Baseline Vigor changed from 375 to 395
- Baseline Sanity changed from 405 to 425
- Difficulty level Good Always Wins:
- Baseline Vigor changed from 460 to 490
- Baseline Sanity changed from 490 to 520
Inventor- Difficulty level Good Always Wins:
- Baseline Vigor changed from 900 to 850
- Baseline Sanity changed from 805 to 755
Monster Slayer- Difficulty level Cakewalk:
- Baseline Accuracy changed from 105 to 120
- Difficulty level More Pain!:
- Baseline Accuracy changed from 120 to 130
- Difficulty level Good Always Wins:
- Baseline Accuracy changed from 130 to 140
Pyromancer- Difficulty level Cakewalk:
- Baseline Fire Elemental's Vigor changed from 80 to 95
- Difficulty level More Pain!:
- Baseline Fire Elemental's Vigor changed from 100 to 105
Grand Magister and Ascended Magister- Gain new feature: When an ally dies, receives 10% Damage until the end of combat and reduces all incoming damage by 10% until the end of combat.
- Stacks.
- Can't be removed.
- After ascension Magister moves at the last position in the squad.
- After ascension Magister restores Vigor and Sanity to all alive allies.
- AI changed
- Difficulty level Cakewalk and More Pain!: Grand Magister and Ascended Magister characteristics are now the same