Iratus: Lord of the Dead

Iratus: Lord of the Dead 180.13

Version
180.13
Version Date
Nov. 2, 2020
Links

Patch Notes

Balance patch 180.13

Hello, necromancers!

Halloween and Samhain are over, so we celebrate a turn of the Wheel with a balance patch:

Minions
Skeleton:
  • Unassuming Strike, Clumsy Strike, Sudden Strike: Now can target position 3 and 4
  • Forceful Lesson: Damage changed from 75% to 100%
  • Astounding Fortitude, Unnerving Fortitude: Bonus Armor and Resistance changed from 10 to 12
  • Mystic Fortitude: Bonus Armor and Resistance changed from 14 to 18
  • Strength of Mediocrity: Bonus Attack and Dread changed from 2 to 4
  • Smite, Vorpal Smite: Damage changed from 40% to 50%
  • Smite the Show-Offs: Damage changed from 50% to 65%

Zombie:
  • Volley, Accurate Volley, Grand Volley: Now can be cast from position 4

Dark Knight:
  • Baseline Armor changed from 7 to 8
  • Baseline Resistance changed from 7 to 8
  • Heartless Slash, Death comes for everyone: Damage changed from 60% to 80%
  • Edge of Abyss: Damage changed from 90% to 120%
  • Heartless Slash, Edge of Abyss: Damage depending on Armor and Resistance changed from 40% to 80%
  • Death comes for everyone: Damage depending on Armor and Resistance changed from 60% to 120%
  • Unfeeling Aggression, We Are Nothing, All is Dust: Critical strike damage changed from 200% to 400%

Banshee:
  • Soprano, Crescendo, Accelerando: Now can be cast from position 4

Wraith:
  • Baseline Attack changed from 17-21 to 22-26
  • Baseline Dread changed from 24-28 to 26-30
  • Feature: Maximum effects amount changed from 5 to 6
  • Feature: Bonus Accuracy and Evasion changed from 3 to 5
  • Terrorwave, Echoing Terror, Panic Blast: Now can be cast from с position 4

Head Hunter:
  • Feature: Decrease of chance to escape changed from 15% to 50%

Blood Phantasm:
  • Baseline Armor changed from 4 to 5
  • Baseline Resistance changed from 4 to 5
  • Baseline Luck changed from 4 to 5
  • Baseline Evasion changed from 4 to 5
  • Transfusion, Grand Transfusion, Rage Injection: Now can be cast from position 4
  • Chains of Anger, Moaning Chains: Damage changed from 100% to 125%
  • Chains of Fury: Damage changed from 130% to 150%

Fallen Dhampir:
  • Upgrade Attack bonus changed from 3 to 4
  • Upgrade Dread bonus changed from 5 to 6
  • Upgrade Luck bonus changed from 4 to 5
  • Aim for the Vein: Vigor restored by critical strike changed from 40% to 65%
  • Aim for the Heart: Vigor restored by critical strike changed from 50% to 100%
  • Aim for The Soul: Mana restored by critical strike changed from 25% to 50%
  • Pain Blast, Terror Blast: Damage changed from 25% to 30%
  • Agony Blast: Damage changed from 30% to 40%
  • Sundering Squall, Disfiguring Flurry: Damage changed from 40% to 50%
  • Sundering Storm: Damage changed from 50% to 65%
  • Terror Blast: Cost changed from 25 to 20 Wrath
  • Disfiguring Flurry: Cost changed from 25 to 20 Wrath

Black Widow :
  • Baseline Vigor changed from 130 to 140
  • Baseline Attack changed from 13-18 to 15-20
  • Baseline Dread changed from 13-18 to 15-20
  • Feature: Spider Venom damage to regular enemies changed from 2% to 4%

Bosses
Inventor
  • Difficulty level Good Always Wins:
  • - Baseline Vigor changed from 820 to 800 - Baseline Sanity changed from 725 to 705

Steam Machine MKII and Steam Machine MKIII
  • Difficulty level More Pain!:
  • - Baseline Attack changed from 18-21 to 17-20 - Baseline Vigor changed from 1185 to 1150 - Baseline Sanity changed from 1135 to 1100 - Baseline Steam Machine MKII Armor changed from 20 to 24 - Baseline Steam Machine MKIII Resistance changed from 20 to 24
  • Difficulty level Good Always Wins:
  • - Baseline Attack changed from 24-27 to 22-25 - Baseline Vigor changed from 1350 to 1300 - Baseline Sanity changed from 1300 to 1250 - Baseline Steam Machine MKII Armor changed from 29 to 34 - Baseline Steam Machine MKIII Resistance changed from 29 to 34

Bounty Hunter
  • Difficulty level More Pain!:
  • - Baseline Vigor changed from 995 to 970 - Baseline Sanity changed from 965 to 940
  • Difficulty level Good Always Wins:
  • - Baseline Attack changed from 33-48 to 30-45 - Baseline Vigor changed from 1155 to 1130 - Baseline Sanity changed from 1125 to 1100

Mad Scientist

  • Difficulty level Cakewalk:
  • - Baseline Vigor changed from 900 to 925 - Baseline Sanity changed from 900 to 925
  • Difficulty level More Pain!:
  • - Baseline Vigor changed from 1125 to 1175 - Baseline Sanity changed from 1125 to 1175
  • Difficulty level Good Always Wins:
  • - Baseline Vigor changed from 1350 to 1400 - Baseline Sanity changed from 1350 to 1400

Final battle
  • Difficulty level Good Always Wins:
  • - Baseline Dwarf Hero Attack changed from 29-33 to 28-32 - Baseline Elf Hero Attack changed from 34-36 to 32-34 - Baseline Mage Hero Attack changed from 26-35 to 24-33 - Baseline Dwarf Hero Luck changed from 29 to 27 - Baseline Mage Hero Luck changed from 16 to 15 - Baseline Paladin Hero Luck changed from 17 to 12


Enemies
Monk
  • Difficulty level Cakewalk:
  • - Baseline Attack changed from 38-42 to 32-36
  • Difficulty level More Pain!:
  • - Baseline Attack changed from 46-50 to 40-44 - Baseline Accuracy changed from 147 to 141
  • Difficulty level Good Always Wins:
  • - Baseline Attack changed from 53-57 to 46-50 - Baseline Accuracy changed from 152 to 149

Elite Monk
  • Difficulty level Cakewalk:
  • - Baseline Attack changed from 39-43 to 33-37
  • Difficulty level More Pain!:
  • - Baseline Attack changed from 47-51 to 41-45 - Baseline Accuracy changed from 160 to 154
  • Difficulty level Good Always Wins:
  • - Baseline Attack changed from 54-58 to 47-51 - Baseline Accuracy changed from 163 to 160