The new version is now live!
Let's update the game and check it!
You can discuss on our Discord:
https://discord.gg/QbPjgCkSo, the list of changes:
New Features- Added a new minion, Black Widow
- Received artifacts’ stats now grow with floor level
- Updated old artifacts and added a few new ones
- Added description of the effects on the character's Upgrades tab
- Added Turkish, Polish and Japanese interfaces
- Added new conditions to obtain the Wrath of Iratus: for example, when the enemy inspires and sets a trap on the minions
- Added a tooltip to the Halloween trophy
Bugfixes- Fixed incorrect behavior of the Keymaster on Tutorial and Cakewalk difficulty levels
- [Mummy] Now the Hex Beam casting moves the camera to a usual distance
- [Bride of Iratus] Now You Won't Get Him! can hit critically
- [Musketeer] Now the Musketeer’s mark is removing by moving
- [Musketeer] Now the Musketeer's grenade removes Wards
- [Rain of Gore] Now remains when positive effects are removed
- Smoking Gun's description is now correct
- Sickle's description is now correct
- Excavation subtitles now works
Minion Rework•
Dark Knight- Added feature: The Dark Knight can't be critically hit.
-
Dark Tithe and all its upgrades were reworked:
Then:
Removes all debuffs from the Dark Knight.
Iratus gains Mana or Wrath (depending on upgrade).
Now:
Removes all debuffs from the Dark Knight.
Iratus gains Mana and Wrath
•
MummyHex Beam and all its upgrades were reworked:
Then:
Deals 50% / 75% Stress damage to target.
Now:
Deals 40% / 60% Stress damage to all enemies.
•
Fallen DhampirTrap and all its upgrades were reworked:
Then:
The enemy inside the trap can't move [and loses all Initiative in one version of the skill].
Now:
The enemy inside the trap can't move [and loses all Initiative in one version of the skill].
Enemies that enter the trap receive 75% physical damage.
•
Lost soulSearing Vision was reworked:
Then:
Deals 125% magic damage to target and increases the damage it deals.
Moves the Lost Soul and the enemy 3 positions back.
Now:
Deals 75% magic damage to the target and an enemy standing behind it. The targets deal more damage until the end of battle.
Moves the Lost Soul and enemies 1 position back.
•
WraithNecrotic Wind and all its upgrades were reworked:
Then:
The target loses 15 Evasion for 1 turn.
Now:
The target loses all Initiative for 1 turn.
•
Zombie-
Igniting Mixture and all its upgrades were reworked.
All improvements deals 30% magic or stress damage to the target and an enemy standing behind it.
-
Igniting Mixture:
Sets targets on fire for 3 turns, dealing 90% magic damage per turn.
-
Smoke Bomb:
Curses targets for 3 turns, dealing 60% stress damage each turn and lose 5 Luck, Accuracy and Evasion.
-
Fiery Explosive:
Sets targets on fire for 3 turns, dealing 90% magic damage per turn.
•
Ghoul-
Just a Bite and all its upgrades were reworked:
Then:
Attacks target ally, dealing 100% physical damage.
Now:
Attacks target ally, dealing 28-32 physical damage.
-
Repelling Mark and all its upgrades were reworked:
Then:
Enemies less / more often attacks the selected minion.
Now:
Selected minion gains bonus Attack, Dread, Luck and Evasion for the several turns.
•
Blood PhantasmMark of Retribution and all its upgrades were reworked:
Then:
Any enemy that damages the marked minion takes 15-25 / 20-30 magic damage.
Now:
Any enemy that damages the marked minion takes 100% / 140% magic damage.
•
LichReanimate and all its upgrades were reworked:
Then:
Summons a Skeleton.
In one improvement the summoned minion gains 12 Attacks and Dread until the battle ends, in another - the cost is reduced.
Now:
Summons a Skeleton. The summoned minion gains 8 Attack, 8 Dread, 6 Armor and 6 Resistance until the battle ends.
In one improvement the summoned minion gains 12 Attacks and Dread and 8 Armor and 8 Resistance until the battle ends, in another - the cost is reduced.
Balance ChangesSkeleton- Baseline Attack increased from 19-21 to 20-22
- Baseline Dread increased from 19-21 to 20-22
- Unnerving Fortitude: Counter strike damage increased from 75% to 100%
- Dismissive Banger: Upgrade bonus +2 Armor and +2 Resistance is changed to +1 Block and +1 Ward
Mummy- Impending Dread, Powerful Horror, Impending Misery: Damage increased from 60% to 75%
- Unavoidable Curse, Powerful Horror, Hex Spear: Upgrade bonus +2 Dread increased to +3 Dread
Fallen Dhampir- Baseline Attack increased from 15-17 to 16-18
- Baseline Dread increased from 13-15 to 14-16
- Baseline Accuracy reduced from 92% to 91%
- Masterful Thrust, Exquisite Thrust, Unerring Lunge: Now it can be used from the 2nd position
- Aim for the Vein: Restored Vigor increased from 40% to 50% of the damage dealt
- Aim for the Heart: Restored Vigor increased from 50% to 60% of the damage dealt
- Aim for The Soul: Restored Mana increased from 25% to 33% of the damage dealt
Vampire- Feature: Bonus attack increased from 4 to 6
- Blood Strike, Returning Strike, Blood Salvo: Now can target enemy in the 1 position
- Blood Strike: Damage reduced from 80% to 70%
- Returning Strike: Damage reduced from 100% to 90%
- Blood Salvo: Damage reduced from 50% to 40%
- Bloody Offering, Mesmerize, Hypnosis: Vigor cost is reduced from 20 to 10
- Bloody Offering: Restored Wrath reduced from 40 to 30
- Mesmerize: RestoredWrath and Mana changed from 20/10 to 15/15
- Hypnosis: Restored Anger reduced from 50 to 40
- Hysteria, Berserk: Vigor cost is reduced from 30 to 20
- Berserk: No longer ignores Ward
- Rage: Vigor cost is reduced from 20 to 10
- Blood Thirst, Hunger for Hearts: Restored Vigor increased from 50% to 60%
- Irresistible Thirst for Blood: Restored Vigor increased from 65% to 75%
Shade- Pain Mirror: Damage increased from 100% to 111%
- Dark Portal: Restored Mana increased from 15 to 18
- Dark Gate: Restored Mana increased from 20 to 24
- Dark Channeling: Restored Vigor and Mana increased from 10 to 12
- Gloom Claws, Gloomtalons: Damage increased from 60/30% to 80/40%
- Voidclaws: Damage increased from 80/40% to 100/50%
Lich- Baseline Attack increased from 19-22 to 23-24
- Baseline Dread increased from 18-21 to 22-23
- Command Undead, Dominate Undead, Ineffable Command: Doesn’t stack. Duration time increased from 1 to 2 turns.
Banshee- Scream, Desolate Scream, Paralyzing Scream: Damage increased from 75% to 85%
- Paralyzing Scream: Target Evasion reduction increased from 8 to 18
- Noo!, Nooo!!!, NOOO!!!: Damage increased from 60% to 70%
- Wail: Bonus Dread for one action increased from 8 to 12
- Chilling Wail: Bonus Dread for one action increased from 10 to 16
- Deafening Wail: Bonus Attack and Dread for one action increased from 5 to 8
- Soprano,Crescendo, Accelerando: Damage increased from 30% to 40%
- Soprano: Attack reduction for one action increased from 4 to 6
- Crescendo: Attack reduction for one action increased from 6 to 8
- Accelerando: Attack reduction for one action increased from 4 to 6, Evasion reduction for one action increased from 4 to 12
Unfrozen- Baseline Attack increased from 22-25 to 23-26
- Baseline Dread increased from 19-21 to 20-24
- Baseline Luck increased from 12 to 16
- Feature: Bonus damage for Initiative difference increased from 3% to 5%
- Ice Spear, Ice Lance: Now can target an enemy at 1 position
- Ice Spear, Penetrating Spear: Now can be used from 3th position
- Call of Winter, Winter's Grasp, Purging Blizzard: Now can be used from 2nd position. Damage increased from 45% to 60%. Damage increase effect no longer stacks
- Call of Winter, Purging Blizzard: Damage increase effect increased from 20% to 30%
- Winter's Grasp: Damage increase effect increased from 30% to 40%
- Glacial Protection: Upgrade bonus +2 Resistance changed to +3 Evasion
- Punching Spear: Upgrade bonus +2 Armor changed to +8 Accuracy
Lost soul- Baseline Attack increased from 18-22 to 22-26
- Baseline Dread increased from 17-21 to 21-25
- Inspire Heroics, Doomed to Heroism, Hero-Mania: Now moves the Lost soul 1 position forward
- Morbid Beauty: Damage reduced from 175% to 160%. Enemy Damage Bonus reduced from 30% to 15%
- Misleading Beauty, Morbid Beauty: Now can be used from 2nd position
- Stream of Delusion, Panic Wave: Damage increased from 40% to 60%. Enemy Initiative Bonus increased from 1 to 2
- Panic Wave: Enemy chance to escape increased from 5% to 10%
- Psychotic Stream: Damage increased from 60% to 75%
- Lucrative Boon: Damage reducing reduced from 20% to 10%
Bride of Iratus- Get Away From Him!: Enemy chance to escape increased from 10% to 15%
- Think of Him, Worship Him: Attack and Dread Bonus increased from 4 to 6
- Worship Him: Restored Mana increased from 8 to 12
- Adore Him: Attack and Dread Bonus increased from 6 to 8
- Careful Watch: Evasion Bonus increased from 15 to 33
Wraith- Death Grasp: Upgrade bonus +3 Luck changed to +3 Dread
- Terrorwave: Upgrade bonus +8 Luck changed to +6 Dread
- Evolution: Dread Bonus increased from 6 to 8
- Terrifying Evolution: Dread Bonus increased from 8 to 10
Zombie- Baseline Attack increased from 14-16 to 15-17
- Baseline Dread increased from 13-16 to 14-17
- Baseline Luck increased from 8 to 12
- Baseline Resistance increased from 6 to 8
- Buckshot, Whistling Buckshot: Damage increased from 40% to 50%
- Plentiful Buckshot: Damage increased from 50% to 55%
- Bombardment, Shock Charges: Damage increased from 50% to 55%
- Abyssal Bombardment: Damage increased from 60% to 70%
Bone Golem- Baseline Vigor reduced from 165 to 155
- Bone Ward: Vigor cost reduced from 25 to 15
- Splinter Hell: Upgrade bonus +2 Armor and Resistance increased to +3 Armor and Resistance
- Suppressing Splinters: Upgrade bonus +25 Vigor reduced to +20 Vigor
Blood Phantasm- Transfusion, Grand Transfusion, Rage Injection: Now can be used from 1st position
- Mark of Retribution, Mark of Vengeance, Aura of Retribution: Now moves the Blood Phantasm 2 positions back.
- Phantasmal Assault, Phantasmal Carnage, Phantasmal Blitz: Now moves the Blood Phantasm 1 position back.