A big thank you to everyone who has already been playing Iratus during its first weekend of release! We are still hard at work and our first bugfix patch is out today. This patch also introduces some new balancing tweaks and completes the collection of minion skins for all owners of the
Supporter Pack. If you want to learn more about the different kinds of updates we are doing during the Early Access phase, you can check out our blogpost
here.
Without any further ado, here are the changes with today’s patch:
PATCH NOTES
General changes
- Added the remaining 8 exclusive skins to the Supporter Pack
- Added portraits to the exclusive skins (fight, cemetery, bathroom, etc.).
- After the end of the tutorial a window opens, prompting you to continue the game on easy or start to normal.
- Steam Cloud functionality added.
Bugfixes
- Fixed an issue that allowed players to start a battle with an empty battle group.
- Skeleton: When selecting the leveling option "Unnerving Fortitude" it will now work similar to "Mystic Fortitude". Instead, choosing it now provides a permanent +4 boost to Dread.
- Fixed a bug that broke player spells with the stunned status.
- Fixed graveyard hotkeys.
- Fixed a bug that happens with critical damage from magic freezing fights.
- Fixed a bug instantly triggering traps when targets move past them.
- Fixed several minor bugs.
Balancing Changes
- Minor adjustments to the stats of enemies at all levels of difficulty.
- Slightly increased the quality of resources at Cakewalk and More Pain!
- Cakewalk and More Pain! are now easier.
Trader and Elite Trader
- No longer moves forward by 1 position when using an AoE attack
Oracle and Elite Oracle
- Status effects can no longer crit
Bard and Elite Bard
- Mass sleep has a maximum duration of 2 turns.
Keymaster
- Cakewalk: Baseline Vigor reduced from 315 -> 250
- Cakewalk: Baseline Sanity reduced from 345 -> 280
- Cakewalk: Baseline Attack reduced from 14-20 -> 12-15
- Cakewalk: Basicline Precision reduced from 100 -> 90
- More Pain!: Baseline Vigor reduced from 355 -> 270
- More Pain!: Baseline Sanity reduced from 385 -> 300
- More Pain!: Baseline Attack reduced from 16-22 -> 14-17
- More Pain!: Baseline Precision reduced from 100 -> 90
- Good Always Wins: Baseline Vigor reduced from 535 -> 485
- Good Always Wins: Baseline Sanity reduced from 565 -> 515
- Good Always Wins: Baseline Attack reduced from 27-33 -> 22-28
- Good Always Wins: Baseline Luck reduced from 30 -> 20
Inventor
- Cakewalk: Baseline Vigor reduced from 565 -> 485
- Cakewalk: Baseline Sanity reduced from 425 -> 320
- More Pain!: Baseline Vigor reduced from 665 -> 540
- More Pain!: Baseline Sanity reduced from 525 -> 385
- Good Always Wins: Baseline Vigor reduced from 830 -> 725
- Good Always Wins: Baseline Sanity reduced from 650 -> 545
Offensive Pylon
- Cakewalk: Baseline Vigor reduced from 100 -> 75
- More Pain!: Baseline Vigor reduced from 120 -> 100
- Good Always Wins: Baseline Vigor reduced from 150 -> 125
Defensive Pylon
- Healing skill now only restores half the previous amount Sanity
- Cakewalk: Baseline Vigor reduced from 100 -> 75
- More Pain!: Baseline Vigor reduced from 120 -> 100
- Good Always Wins: Baseline Vigor reduced from 150 -> 125
Support Pylon
- Cakewalk: Baseline Vigor reduced from 100 -> 75
- More Pain!: Baseline Vigor reduced from 120 -> 100
- Good Always Wins: Baseline Vigor reduced from 150 -> 125
Pyromancer
- Cakewalk: Baseline Vigor reduced from 750 -> 530
- Cakewalk: Baseline Sanity reduced from 600 -> 420
- Cakewalk: Baseline Attack reduced from 20-26 -> 17-23
- Cakewalk: Baseline Luck reduced from 30 -> 20
- More Pain!: Baseline Vigor reduced from 835 -> 600
- More Pain!: Baseline Sanity reduced from 725 -> 540
- More Pain!: Baseline Attack is reduced from 22-28 -> 17-23
- Good Always Wins: Baseline Vigor reduced from 875 -> 805
- Good Always Wins: Baseline Sanity reduced from 825 -> 695
Fire Elemental
- Cakewalk: Baseline Vigor reduced from 100 -> 65
- Cakewalk: Baseline Attack reduced from 14-16 -> 8-10
- More Pain!: Baseline Vigor reduced from 120 -> 80
- More Pain!: Baseline Attack is reduced from 16-20 -> 11-13
- Good Always Wins: Baseline Vigor reduced from 120 -> 100
- Good Always Wins: Baseline Attack is reduced from 19-23 -> 16-18
Rain of Gore
- Cost increased from 20 -> 40 mana
Rites of Carnage
- Cost increased from 20 -> 35 mana
Banshee
- Absorb Fear: Mana gained reduced from 30% -> 20%
- Absorb Terror: Mana gained reduced from 40% -> 25%
- Absorb Wrath: Warth gained reduced from 30% -> 25%
Bone Golem
- Splintering March, Suppressing Splinters: Damage increased from 75% -> 100%
- Splinter Hell: Damage increased from 100% -> 125%
Blood Phantasm
- Now, opponents attack the Phantom a bit less.
Dark Khinght
- Baseline Vigor increased from 55 -> 70
- Baseline Armor reduced from 8 -> 6
- Baseline Resistance reduced from 8 -> 6
- Baseline Accuracy increased from 90 -> 100
- Abyssal Hunger, Ravenous Abyss, Dark Greed: Cost increased from 60 -> 65
- Unfeeling Aggression, We Are Nothing, All is Dust: Baseline damage decreased from 100% -> 75%
- Unfeeling Aggression, We Are Nothing, All is Dust: Now only targets enemies on the 1st and 2nd positions.
- We Are Nothing: Damage done for each point of Armor and Resistance decreased from 50% -> 25%
- All is Dust: Damage per buff or debuff on target increased from 20% -> 25%
Fallen Dhampir
- Aim for The Soul: Mana Recovery decreased from 50% -> 25%
- Masterful Thrust, Exquisite Thrust, Unerring Lunge: Now only targets the 3rd and 4th positions.
- Bonus Attack and Dread when damaged is reduced from 2 -> 1
Head Hunter
- Profitable Bounty: Bonus number of parts after a kill reduced from 4 -> 2
Lich
- Dominate Undead: Bonus Dread increased from 12 -> 15
- Ineffable Command: Bonus Dread reduced from 15 -> 12
- Ineffable Command: No longer moves the target 1 step forward
- Ineffable Command: Now moves Lich 2 steps back when used
- Dominate Undead: The bonus for selecting this ability has been replaced by +2 bonus to Attack and Dread.
- Ineffable Command: +4 Dread when selected replaced by +2 Initiative.
- Cruel Sacrifice: +1 Block when selected replaced with +2 Attack
- Armageddon: +4 Attack when selected replaced by +5 Luck
Lost Soul
- Sudden Reality, Consume Hopes: Cost increased from 40 -> 60
- Substitute World: Cost has been increased from 30 -> 45
Mummy
- Impending Horror, Powerful Horror, Impending Misery: Damage increased from 50% -> 60%
- Impending Misery: Now additionally moves the target 1 position back
- Absorb Curses: Amount of recovered Vigor per negative effect increased from 4 -> 5
- Cursed Feast: Amount of recovered Vigor per negative effect increased from 6 -> 8
- Absorb Wrath: Amount of gained Wrath per negative effect increased from 3 -> 5
Skeleton
- Baseline Vigor increased from 80 -> 100
- Baseline Resistance reduced from 6 -> 0
- Baseline Attack increased from 17-19 -> 18-20
- Baseline Accuracy increased from 91 -> 95
- Unnerving Fortitude: Ability is temporarily replaced with an alternative improvement
- Unnerving Fortitude: +1 Resistance when selected is replaced by +4 Dread
- Smite the Show-Offs: +1 Resistance when selected is replaced by +1 Armor
- Dismissive Banger: +3 Resistance when selected is replaced by +1 Armor and +1 Resistance
Vampire
- Bloody Offering: Amount of Wrath gained increased from 30 -> 40
- Mesmerize: Amount of Wrath gained increased from 15 -> 20
- Mesmerize: Mana gained reduced from 15 -> 10
- Hypnosis: Amount of Anger gained increased from 40 -> 50
- Hysteria: Damage increased from 20/10% -> 30/15% of maximum Vigor
- Berserk: Damage increased from 40/20% -> 50/25% of maximum Vigor
- Berserk: The bonus damage increased from 25% -> 50%
- Hysteria, Berserk: Fortitude costs increased from 15 -> 30
- Rage: Fortitude costs increased from 10 -> 20
Zombie
- Baseline Persistence reduced from 125 -> 110
- Baseline Armor reduced from 3 -> 0
- Baseline Resistance increased from 3 -> 6
- Accurate Volley: +1 Resistance when selected reduced to +1 Resistance
- Plentiful Buckshot: +1 Armor when selected replaced by +1 Resistance
- Light Caliber: +18 Accuracy when selected replaced by +2 Resistance
- Hexball: +4 to Attack and Dread when selected replaced by +8 Dread