Isle of Swaps
Isle of Swaps 0.094
Version Date
Jan. 29, 2024
Patch Notes
v0.094 - Cheaper Energy
Game- Critters who had cards in 2 types now have a second card in their primary type but as a dual type Critter
- Dual type Critters can use skill cards from both of their types but they have lower stats than their counterpart and their weakness is +10
- Basic Energy Cards now only give 1 energy but don't use up a Card Play
- All Energy cards that give 2 different types of energy are removed (nature/blaze energy etc)
- The above are replaced with 6 New Rare Energy cards for (user's type + [element]) that don't use a card play.
- Common cards with a buff/debuff (poison/burn/soak/shock/taunt/thorns etc) now give 2 energy of that type.
- Skill Cards have had their energy costs lowered across the board.
- Skill Cards have their damage values buffed substantially.
- The Basic Attacks (Nature Attack etc) no longer cost energy but all have 2 less damage.
- The Basic Attack cards are also hybrid cards nature/aqua, blaze/terra, volt/spectral
- The Types no longer have overlapping effects with the exception of Heal.
- The Rare Hybrid Cards have been moved to the most applicable type's uncommon section beefing out the pool of uncommons leaving 5 Hybrids per type.
- 45 New Stickers can be found
- Dotty's ability is now the 3rd/6th card used each is used turn twice
- A 3rd boss has been made for nature,blaze, aqua and volt though they dont have new dialogue, names or models.
- All generic Trainers are made (7 per type), 4 being monotype and 3 having other types
- Wild Critters can only be found if they aren't strong vs the act type (you wont find aqua or terra critters in the blaze keep)
UI- The binder can now be filtered by type where it'll collapse all the critters, skills and stickers relevant to that type.
- Made buttons and UI a bit smaller so the binder looks neater and itll be possible to see Spot Effects for bottom spots in battle
- Stopped the status effect popping up if it was blocked by Status Immunity