Hey everyone, done a bit of work over the last week getting the last few finishing touches and polish into the game. Here's the notes
Headlines!
- The game is now fully translated into Spanish, French, German, Japanese, Korean and Simplified Chinese!
- Trading has been reworked so its easy to see all cards, and all selected cards, at once.
Game
- Removed the coin bonus for unflipped cards, increased coins from winning battles
- Removed 'Doesnt use a card play' from the Critter/Element energy cards, Double Critter Energy and Triple Rainbow Energy (the rare ones)
- Any Critter added to the battle deck requires 6 skill cards, removing needing only 3 skill cards if a critter of that element is already in the deck
- Basic attack cards reverted to no longer give energy
- When editing the battle deck, the quantity of cards will increase and decrease as they're added/removed from the deck
- The same applies to trading
- When trading the value on the card now updates to its actual value in the trade, instead of its base value from its rarity
- Wild Critter battles will now have additional critters in act 2 and 3, though you'll still only get the Critter shown on the map
- Trainers in Act 1 will increase in power 50% of the way through, instead of 66%
- Special Trainers and the Boss in Act 1 will now use 3 skill cards per turn instead of 2
- Critters will now jump around when using skills
Cards
- Heal Booster reduced from +2 to heals to +1 to heals
- Drill increased from ignoring 2 defence to 4
- All Aqua cards have their inflicted soak lowered
- Quick Shock increased from 2 to 4 shock
- Baaroola heal on hit reduced from 3 to 2
- Corydusty stats changed. Normal Hp-2(42), Def +1 (5). Hybrid HP -2(38), Def +1(4)
- Moltin Ability changed from every 3 turns, to battle start/5th turn
- Solol Hybrid HP-2(30) Def+1(4)
Bugs
- Fixed the tooltips in battle not appearing near the mouse when in anything other than 1920x1080
- Fixed the critters you get offered in swaps not being affected by your rarity chance
- Fixed stickers that increase hand size
- Fixed the skill cards that have a secondary element of Rainbow to be used by everyone.
- Fixed the rival not using his starters evolutions in act 2 onwards (demo only issue)
- Fixed the battle deck removing the first instance of a skill/sticker card instead of the one clicked
- Hopefully fixed the issue where the hand cards dont snap to the critter when dragged
- Fixed not having skill cards removed in battle when no one could use them
- Fixed Critters being able to attack once defeated by shock
- Fixed hand cards not resetting their text if you cancel choosing energy for them