Isle of Swaps

Isle of Swaps 1.0

Version
1.0
Version Date
Sept. 6, 2024
Links

Patch Notes

The game is finally beyond v1.0, v1.02 specifically

Hello to everyone who has played up to this point. I've been working on a few extra fixes and changes that have been fedback to me. Here's the list

Cards
-Spikey Spot Damage reduced from 3 to 2
-Thorny Vine reduced from Thornsx2 to Thornsx1 damage. Energy cost reduced to 1 nature energy
-Energetic Healing increased from 1HP per Nature energy to 2HP per Nature Energy
-Sapping Heat increased from 1 Power Down to 2. Burn increased from Def -1 to Def. Energy Cost increased from 1 to 2
-Volcanic Water change from Heal Def+4 to Heal Defx2
-Swampy Wave damage reduced from Pow+5 to Pow+3
-Drench damage increased from Pow+6 to Pow+7
-Energetic Shocking increased from 1 Shock per Volt energy to 2 Shock per Volt Energy
-Best Offense energy cost reduced from 2 to 1
-Golf Flag instantly defeats enemy critters with 4 or less HP, increased from 3HP
-Plaster Pack, Taunt, Randobuff/Randodebuff now require 1 rainbow energy instead of a specific energy

-Drill reduced from 4 piercing to 3
-Oven Glove changed to 2 Power Down every 5 turns as it was just a worse Scary Mask
-Pylon damage from shock increased from 1 to 2
-Bucket damage from soak reduced from 2 to 1
-Herbal tea heal increased from 3HP to 5HP
-Raincloud will now trigger on the player's turn so soak is already on the enemies

-Lepivice stats changed from 30HP/4Pow/2Def to 26HP/7 Pow/1 Def
-Verghasts 5HP heal ability trigger increased from below 10HP to below 15HP
-Dina regular/championship defence reduced from 8>3/5>1
-Dotty's weakness changed to Volt as a she's scared of thunder and lightning :(

Changes
-Cards you obtain will be marked with NEW until you get into another battle/change act
-The nuzlocke, randomiser and championship options now have little stars on them if that character has cleared them
-Added a check to trigger achievements related to winning runs on game start incase they were done offline (thats the only data thats saved so thats all i can do)
-Edited map generation to greatly decrease occurances of the duplicate trainers in the same hand
-Pressing Esc on the title screen will go straight to the options/quit menu
-Wild Critters will award their signature skill in randomisers, instead of a random skill
-The wishlist button on the title screen will only show up in the demo

Bugs
-Updated the text on Gas Cloud after changing When Defeated to something else, and changed the effect as 100% of the poison was being passed before it was reduced by half on the poisoned critter
-Fixed Vitamin Drink only damaging 1 of your critters instead of all of them
-Fixed stickers like Volcano, Lava Rock and Pylon applying to you aswell as the enemy
-Fixed the steam achievement icons being reversed from locked/unlocked states
-The binder will now properly show what cards are mastered when you start a run (it worked when loading)
-Fixed a bug where interacting with Sami Swaps wont get rid of the interaction buttons
-Fixed the master binder displaying your rank as 1 less than you have
-Fixed Nuzlockes only letting you get 3 critters per run, not per act
-Fixed Championship fights showing a second element on the map card that was the same as their primary element
-Fixed Critters jumping to attack when using Spikey Spot