Hello everyone,
Some major fixes today which fix a progress stopping bug which was introduced in the last update. We'd like to thank everyone who has taken the time to let us know about this and helped us locate it. You guys are awesome!
Other additions and changes have been based on the weight of the car, this includes fixes to the digital dash, weight effecting tyre grip as well as the acceleration of your vehicle.
I hope the awful headline now makes a bit more sense… Sorry about that
The full change log is below!
Build 0.83
- Fixed index issue with the User Manual
- Digital Dash now updates weight icon correctly
- Digital Dash weight alert values increased
- Fixed issue where more weight on the car actually made it accelerate faster…
- Increased effective of total car weight on tyre grip by 10x (more tyre grip when carrying heavier cargo)
- Car Weight reduction to acceleration increased by 10x (cargo weight now greatly reduces acceleration)
- Car weight now affects acceleration performance incrementally, based on the base power of the installed engine (i.e. if you have an old, broken engine, weight will be even more of an issue than if you had a sweet engine fully repaired)
- Fuel mix now affects engine audio
- Engine condition now affects engine audio
- Cursor off in the pause menu now works
- Fixed issue with ignition coils going below 0 condition.
- Fixed text delay on Motel owner
- Fixed baskets leaving two items in the basket when trying to bulk sell
- fuel can should now close it's lid after refueling it
- moved 2-stroke, fuel cans, car jacks, crowbars, water & buckets over to the new pricing system
- Fixed border typo : "you will be charged" to "You will be charged" (thanks "that guy")
Build 0.831
- Removed old price tag for tyre repair kit
- Fixed soft lock with border guards searching cars without a roof rack
- Fixed some more delays in dialogue text
- Fixed car shaking when failing to start ignition
As always, let us know if you spot any bugs! Thanks everyone and we hope you enjoy this update.