John Carpenter's Toxic Commando

John Carpenter's Toxic Commando 1.6

Version
1.6
Version Date
April 30, 2026
Links

Patch Notes

Patch 1.6 is live

[p]Hello Commandos,[/p][p][/p][p]Patch 1.6 is now live! [/p][p][/p][p]Prepare to suffer. Very few Commandos will be ready for our new difficulty setting: the INSANE one. This is the ultimate challenge, only for certified elite zombie killers. To unlock the Insane difficulty for each map, it must first be completed on Hard difficulty.[/p][p][/p][p]We tested this new difficulty at the beginning of April on the Public Test Server and we'd like to thank you for your feedback on it! We'll definitely be having more Public Testing sessions so be on the lookout. [/p][p][/p][p]Alongside the Prestige system change you've requested, we're also implementing a ton of balance changes on this patch. The Defender becomes quite a bit stronger and the Medic is a bit tuned down. More details in the patch notes below.[/p][p][/p][p][/p][p][/p][p][/p]

​​​Patch Notes

[p][/p]
1.​​😈​ INSANE Difficulty ​​😈​
[p]Prepare to suffer! This difficulty setting is impossible to pass without a maxed-out player progression. [/p][p]We added rewards for completing the game on Insane difficulty as well.[/p]
Changes we made to the "Insane" difficulty following the Public Test Server
  • [p]Slightly reduced damage dealt by Roamers on Insane difficulty [/p]
  • [p]Lowered health points for Roamers on Insane difficulty[/p]
[p][/p]
2.Prestige Weapon system update
[p]Attachments and Tiers are no longer removed when upgrading a Weapon's Prestige; only the Weapon's level is now removed when upgrading a Weapon's Prestige.[/p][p][/p]
3.Respawn system update
[p]The moment the first player dies, a random Revival Pod is selected for him from those located between 100 and 160 meters away. If there are no such Revival Pods, the nearest Revival Pod is selected. [/p][p]This change was made to remove situations where players had to cross a significant part of the map to rescue their teammates from the Revival Pod.[/p][p][/p]
4. Class Abilities updates:
[p][/p][p]The Operator Class.[/p]
  • [p]Drone: Base damage increased by 20%. Ability duration increased by 100%.[/p]
  • [p]Dragonbreath: Base damage increased by 125%. Ability duration increased by 100%.[/p]
  • [p]Lancer: Ability duration reduced by 75%.[/p]
  • [p]Impulse: Base damage reduced by 20%. Ability duration increased by 200%.[/p]
[p][/p][p]The Defender Class.[/p]
  • [p]Triad becomes Pentad: Deploys 5 barriers instead of 3. The ability also uses 55% less energy when the Barrier is not dealing damage or not taking damage.[/p]
  • [p]Efficiency Perk: The ability uses 15% less energy when the Barrier is not dealing damage or not taking damage. 4 perk upgrade levels, each +15%.[/p][p][/p]
[p]The Medic Class.[/p]
  • [p]Trauma Center: By default, ability energy regenerates only from enemy kills. Can be changed with the Wizardry perk. Ability duration reduced by 50%.[/p]
  • [p]Emergency Aid: By default, ability energy regenerates only from enemy kills. Can be changed with the Wizardry perk.[/p]
  • [p]Wizardry Perk: Passive ability energy regeneration increased by 1% per second.[/p]
[p][/p][p]The Strike Class.[/p]
  • [p]Shatterblast: Passive ability energy regeneration time increased 18x (20 seconds). Cluster explosion damage increased by 33%.[/p]
  • [p]Sentinel: Projectile damage increased by 33%. Sentinel can now fire 25 shots (previously 7).[/p]
[p][/p]
5. The system for displaying weapon pickups beams has been improved.
[p]Each player on the team now sees a different color for weapon pickup beams on the map.[/p][p]The color of beam corresponds to the rarity of the weapon in each player’s profile (progression).[/p][p][/p]
6. New options for remapping keyboard keys for inputs have been added.
[p][/p]
7. Bugs Fixed:
  • [p]Hellspawn could have remained invincible in the final stage of The Pit. ([/p]
  • [p]The Defender Class - Temporary armor which was lost due to any damage cannot be restored by re-entering the shield. [/p]
  • [p]The Defender Class - The Repulsor perk does not activate on all Roamers caught in the shield. [/p]
  • [p]Two players cannot activate the terminals to open the container on Root of Evil (they could only do so if both pressed on the terminals at the same time). [/p]
  • [p]Snare could remain idle for a period of time after spawning. [/p]
  • [p]Two players with the Medic class and the Remote subclass could infinitely restore their abilities. [/p]
[p][/p]
8. Various crash fixes, improved game stability.
[p][/p][p]Have fun commandos, and don't hesitate to write your feedback on our Discord server ![/p]