JUMP KING QUEST

JUMP KING QUEST 1.0

Version
1.0
Version Date
Oct. 3, 2025
Links

Patch Notes

1.0 Development Status Update

[p]It has been a while since we posted our roadmap, as well as since the last patch, so we think an update on the progress of development is in order![/p][p]A bunch of new features and content is cooking at Nexile HQ, we are happy to let you know that we will deliver on the “guaranteed” points in our last post, and also a bunch more bonus stuff![/p]

So what are we up to?

[p]Below is what we have been working on so far, note that this is all unreleased work-in-progress material which is going to be part of the 1.0 "Phantom" update - so all of it is subject to change![/p]
  • [p]We have implemented the quick-item system, “Pocket”, which can be used to use items and change equipment without opening the inventory.[/p][p][/p]
  • [p]Emotes have been added and are in the polish phase (Emotes can also be used with the Pocket system).[/p][p][/p]
  • [p]Multiple improvements and bugfixes for the UI have been implemented. Our aim with these and further changes is to make the UI more consistent and easier to understand.[/p]
  • [p]We now have unique icons for items (weapons and equipment) in the inventory.[/p][p][/p]
  • [p]Star Smithing system is in place, currently in the polish phase (Upgrade Weapon Quality, Change Weapon’s Starred Scaling Stat).[/p][p][/p]
  • [p]Descriptions for items have seen iteration, completion and corrections.[/p][p][/p]
  • [p]Parts of the dialogue and quests are receiving polish and completion.[/p]
  • [p]Technical localisation support is implemented (dialogue to be completed before translation of the text).[/p]
  • [p]Three new (Major) bosses are in the testing/polish phase.[/p]
  • [p]Two new levels are ready for Environment Art phase.[/p]
  • [p]Work on intro and ending cutscenes is in progress.[/p][p][/p]
  • [p]Ranged weapons that consume ammunition are in production/testing.[/p][p][/p]
  • [p]Note: “Magic” (as a separate system) has been cut, another special ranged weapon type is being worked on instead.[/p]
  • [p]Shield Surfing has been greatly improved. (with kickflips)[/p][p][/p]
  • [p]We are working on the "Curse" system: extra challenge modifiers that can be unlocked by completing the game.[/p][p][/p]
  • [p]End stats (time, kills etc) have been implemented.[/p][p][/p]
  • [p]The Smoking Hot Babe is being created(!).[/p]

So when will it release?

[p]We know you have been looking forward to seeing the Phantom update soon, however due to the necessary scaling down of the team mentioned in our roadmap post our pace is slower than before. Thankfully our economic situation has stabilized for the moment, but we are currently only four people in production at Nexile; Trapezius, Erkstock, TUK and Vidar - meaning we now all have more tasks and roles to fill. [/p][p]What this means is that to accomplish what we need to bring Jump King Quest out of early access we have to postpone the 1.0 “Phantom” update slightly. The current plan is to have production complete within the span of 2025, and prepare for release in early 2026.[/p][p][/p][p]We can’t wait to let you test all this stuff out, so we hope for your patience and excitement for what is to come![/p][p]/Team Nexile[/p][p]Note: We will likely arrange some sort of play-test ahead of public release - follow us on X/twitter and join the discord to get more info on that later![/p]