Just Get Through

Just Get Through 1.1.3

Version
1.1.3
Version Date
Feb. 22, 2015
Links

Patch Notes

Update 1.1.3



Hello everybody,
today i present to you: Just Get Through :jgt: Update 1.1.3!
We got many fixes and improvements here, but also some new stuff like more custom level settings, new colorpalettes, upgrade changes, new settings and some changes on the level generator. Take a look at the changelog or just try it yourself and start the game. If you don't own the game yet, then it's time to get it, because actually I would say that the game is finally pretty optimized. It runs smoother then ever and has enough content for hours of fun. You could say the game is finished. But for me a game is never finished, thats why it will still get updates and fixes in the future.
Anyway, enjoy the update!

Changelog:
  • Level Generation changed in that new traps now won't spawn immedietly in a large number but instead when you for example reach level 25 the chance that you find landmines is not immediatly high but instead starts to grow. All in all this makes the game easier in later levels.
  • New Custom Level Settings:
  • - Turn on/off the compass
  • - Enable/Disable sprinting
  • - Change the Scorecalculation type*
  • - Change the Levelcompletion type*
  • Changed the Custom Level Menu Layout a little bit
  • Added a new upgrade:
  • - Reduces the damage on walls that is dealt by trap explosions
  • Added "negative" upgrades for the sandbox like for example "less grip" or "slowdown" (WIP)
  • All upgrades are now also available on the upgrade object in the sandbox
  • Added 2 colorpalettes, and replaced one (Pale)
  • Added a setting to settings: Random colorpalette! Select "Run" to select a new palette with every run you start or "Level" for a new style with every level (It chooses one palette from all your unlocked colorp.)
  • Changed some upgrades
  • - More Checkpoints (now stackable)
  • - Improved compass (now stackable and more effective)
  • - Fixed some language mistakes
  • You can now also use the D(irectional) pad to control the player
  • Changed the way the portal looks
  • Changed some probabiltys
  • You can now jump immediatly after respawning
  • Fixed arrows not getting stuck
  • Fixed ingame pop-ups problems when the screen shakes
  • Fixed colors and style of some pop-ups
  • Fixed and changed several other minor things, or at least I tried

*You can now select from (to this point not so many) other "leveltypes" for you custom level. For example you can select that the goal of your level is not to get as fast as you can to portal but the goal is to survive as long as you can or to select as many coins as you can until you die because of reasons. This should bring even more variety to the custom levels :)
The stats were adjusted to fit this new concept, at least the global stats.
The local stats display is still wip.

That's it pretty much. I hope I didn't skip anything. Anyway,
thanks to everyone who plays, enjoys and reviews my game and also to everyone that helped making this game possible :) You're awesome!

If you love your stats and colorpalettes, make a backup of your settings.ini in %localappdata%/JustGetThrough before launching the game directly after an update. Because maybe there is a savefile-destroying bug that first needs to get fixed.

- Jonathan

Enjoy!