Just King

Just King Demo Patch Notes 2

Version
Demo Patch Notes 2
Version Date
May 8, 2022
Links

Patch Notes

Demo Patch Notes 2

The King announces new Patch Notes!





This patch focus on the unkillable healer builds problems, grindness of the boss fight and general quality of life.

The menu has been updated!


  • Game pauses in the menu
  • Quit to menu button
  • Return to game button
Basic game functions acquired.

Hero Changes


  • All Heroes
    • Heal efficiency - Out-going and in-going % calculation reworked, self healing will still stack twice, but less efficiently.
  • Paladin
    • Heal
      • Heal 4 in (2/1.5/1) cd -> Heal (3/4/5) in 4 cd.
      • Now can attack while heal is on cooldown.
  • Cleric
    • Heal
      • Heal 8 in (3/2.25/1.5) cd -> Heal (3/4/5) in 4 cd.
      • Now can attack while heal is on cooldown. (All cleric build buff confirmed boooois)
    Healing made grindy game states too prevalent due to its effectiveness, we dropped the hammer on base healing capabilities of the Heavenly duo but smoothened out their transition from healer to beater.
  • Ranger
    • Summon Wolves - Wolves now can't benefit from party synergy. They got too tanky too fast!

Synergies


  • Tough - Gives (20/50) health -> (15/25) health.
  • They were TOO THICC.
  • Hasty - Gives (50/100) attack speed -> (50/150) attack speed.

Boss Update


  • Heavy Cleave - Cooldown increased from 5 to 6 seconds.
  • Spore Chase
    • Cooldown increased from 12 to 15 seconds.
    • Will not wait for Heavy Cleave's cooldown to be cast.
    • Mushroom clouds now deal 1 damage per second alongside their slowing effect.
  • Barkskin - Complete rework!
    • Now will gain 15 stacks at the start of the fight and at 20% health intervals.
    • Charges now are permanent.
    • Charges gained at 50% HP during the great doggo invocation remains the same (99 charges for 7s).
We are smoothing out the boss moveset, the fight will be more interactive in the first half and comps will be less dependent on attack speed to create a vulnerability window

Other changes


  • End combat screen now shows how much each hero healed.
  • Credits in the main menu are clearer and provide links, go check out Kubbi's music!
  • The store now has additional action feedbacks.
  • Projectiles now have particle effects on hit.
  • "Use WASD and Mouse" added as a makeshift tutorial in the first node.
  • The Maw asks for heroes to feed from nodes 4 onwards if you have no tokens in your inventory. It is hungry!
  • The game's icon is now the King's face instead of Unity's logo. So precious!

We are listening to your feedback in the community hub, keep it comming heroes!