Katanaut
Katanaut 1.006
Version Date
Sept. 12, 2025
Patch Notes
Katanaut Patch 1.006
First and foremost, thank you all so much for filing these bugs. They help a massive amount in improving the game. I’ve combed through all of the Discord bugs, as well as the ones submitted directly through the Katanaut game, and I deeply appreciate every single one of them! I’ve addressed everything I’ve seen below, aside from a Linux-related issue that could take more time to implement (I don’t officially support it, but I can make headway in my free time). With all patches there can be a little regression, because I implement and test these myself, so I appreciate your patience if anything regresses or comes back. Thank you for the support <3
- Fixed an issue where users would see a black screen after the flash-back event that happens on run #5.
- Increasing duration of melee hit box to help improve hit detection.
- Increased engine tick-rate from 50 -> 60 to help improve player input capture.
- Removing orb spawn during "big attack" on final boss – they're too high.
- Fixed music timing after final boss death.
- Fixed unintended camera jerk effect during final scene.
- Updated elevator physics on level 6, and elevator door will always remain open while the elevator is not active, and will only close during movement.
- Fixed a dialog conflict between attempt #5's intro scene, and killing the final boss simultaneously.
- Updated various zombie sounds during cut scenes.
- Fixed issue where slow-time was removed when using a syringe or skill orb while in outer space.
- Discarding empty bug report messages from being sent to discord.
- Increased the hit box on guns so they properly land on enemies.
- Fixed issue where using syringes would flash-bang players using OpenGL(compatibility mode).
- Fixed issue where bleed was not being correctly applied.
- Fixed issue with some NPC's spawning their discovery rewards inside of a nearby wall.
- Updated the physics on items so they're less likely to go into a wall.