Katanaut

Katanaut 1.012

Version
1.012
Version Date
Sept. 22, 2025
Links

Patch Notes

Katanaut Patch 1.012

Guess who has two thumbs and does not want to go to their day job tomorrow – me! So I stayed up and patched Katanaut instead :D

Small emergency patch because I'm trying to work on getting verified for the Steam deck, and I need to push a few things for the steam folks tomorrow. Additionally a user mentioned that Katanaut was flagged by their windows defender, so I'm changing how Katanaut is packed now because apparently it's a common Godot Engine thing(exe and pck files are separate now). Apart from that, I'm pushing a bunch of other small things that I worked on over the weekend!


Core Changes:

[*]Level 2(Gardens) platform visibility was increased and overall background was updated.
[*]Offhand weapons can now be recycled by following down the "interact" button for 1.3 seconds.
  • Follow up thought, we can recycle skill orbs through their menu, but would we also like to recycle skill orbs without entering their menu?
[*]Skill Orbs and Upgrade Syringes will no longer float in the air, because sometimes they were hard to reach when spawning mid-air.
[*]No longer packing the PCK files into the games main EXE file – this can sometimes trigger Windows Defender.
[*]Warp 3 initial Echo timer reduced by 30%.
[*]Added testing group to credits!


Bug Fixes:

[*]Fixed issue where Mawhound projectiles were not passing through jump platforms.
[*]Fixed issue with some controllers and steam deck not being able to properly rebind keys due to deadzone on joystick.
[*]Fixed Lilithex sometimes teleporting outside of the boss fight zone.
[*]Fixed the issue of sometimes stamina bar being crooked after "out of stamina" animation.