Guess who has two thumbs and does not want to go to their day job tomorrow – me! So I stayed up and patched Katanaut instead :D
Small emergency patch because I'm trying to work on getting verified for the Steam deck, and I need to push a few things for the steam folks tomorrow. Additionally a user mentioned that Katanaut was flagged by their windows defender, so I'm changing how Katanaut is packed now because apparently it's a common Godot Engine thing(exe and pck files are separate now). Apart from that, I'm pushing a bunch of other small things that I worked on over the weekend!Core Changes:[*]Level 2(Gardens) platform visibility was increased and overall background was updated.
[*]Offhand weapons can now be recycled by following down the "interact" button for 1.3 seconds.
- Follow up thought, we can recycle skill orbs through their menu, but would we also like to recycle skill orbs without entering their menu?
[*]Skill Orbs and Upgrade Syringes will no longer float in the air, because sometimes they were hard to reach when spawning mid-air.
[*]No longer packing the PCK files into the games main EXE file – this can sometimes trigger Windows Defender.
[*]Warp 3 initial Echo timer reduced by 30%.
[*]Added testing group to credits!
Bug Fixes:[*]Fixed issue where Mawhound projectiles were not passing through jump platforms.
[*]Fixed issue with some controllers and steam deck not being able to properly rebind keys due to deadzone on joystick.
[*]Fixed Lilithex sometimes teleporting outside of the boss fight zone.
[*]Fixed the issue of sometimes stamina bar being crooked after "out of stamina" animation.